Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. DaJuice

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    Framerate is very solid for the most part, just one little area that I remember where the engine gets overwhelmed and stutters a bit. I would gladly give up a little performance if they would just fix the mip-mapping issue.
     
  2. user542745831

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    hello,

    another question about the orange box and xbox 360.

    somewhere i read, if you play the orange box on the xbox 360 with a vga or hdmi/dvi cable on a 17" tft computer display with 5:4 AR and 1280 x 1024 native resolution ie (1024 x 768 4:3 would be the same i think) you get fullscreen instead of letterboxed display when the xbox 360 is set to 1280 x 1024 in the dashboard.

    is this true?

    which resolution is the game rendering in in this case?

    is this a common thing on xbox 360 games?

    and another question regarding this displaying topic. when playing a game which is usually rendering in in real 1280 x 720p 16:9 and doesn't do this fullscreen thing mentioned above and you are using the hardware and settings mentioned above, does the xbox 360 scale anything or does it just add some black bars which are 152 pixels in height at the top and bottom of the picture to get a letterboxed image and display the 1280 x 720p image pixel by pixel (1:1) within this 1280 x 1024 resolution of the monitor?
     
  3. hero17

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    Now that the Too Human demo is up, any final word on what resolution/AA it is running?
     
  4. zarbaj

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    yeah, I'm interested in Too Human's AA.

    here's hoping for 4xaa as promised.
     
  5. Mintmaster

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    I thought Too Human is UE3, and hence has no AA. Aren't there some screenshots out there?
     
  6. AlphaWolf

    AlphaWolf Specious Misanthrope
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    I don't think its UE3 anymore.
     
  7. TheAlSpark

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    Didn't you hear about the Silicon Knights lawsuit against Epic regarding UE3? :p They're using their own engine now although it was never clear if they actually kept a significant portion of UE3.0.

    There are... some have AA, some don't...some have inconsistent black outlines on characters. :???:
     
  8. DrJay24

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    It looks like 720P no AA from the demo.
     
  9. Dopefish

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    http://imk.cx/screenshots/xbox360/Dead Rising/

    (As a quick note, I am moving hosting and domains around in the following days and the screenshots may be offline for a few days. They will be back, though.)
     
  10. Dopefish

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    If one is a higher resolution than the other, it may have been in a patch.

    The screenshot on my site in the oblivion directory was taken with the original release of the game. However, the two shots that reside in the 43vs169 directory are taken from the GoTY edition. I had not patched the game at all, so that may be why it is still running in 1024x600. I'll have to apply the patches and test again.
     
  11. MJP

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    Yes that's what it looks like to me as well.
     
  12. bagofsuck

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  13. Pugger

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    They don't appear to be although they are at a funny resolution. Saying that they're not that impressive anyway.
     
  14. macabre

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  15. grandmaster

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    The pics on the previous page are from the same area of the game in the initial release and on the GOTY edition. Both have had the updates from Microsoft. Both are still 600p.

    I think the case is closed on the apparent leap to full 720p... it never happened!
     
  16. bagofsuck

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    But KZ2 is not native 1080p, and these screens seem to be 16xAA level something that ps3 can't do.
     
    #496 bagofsuck, Jul 16, 2008
    Last edited by a moderator: Jul 16, 2008
  17. djskribbles

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    aliasing is there. i'm thinking they are in-game shots. killzone hides aliasing well with the QAA and DOF etc... it really is a pretty clean looking game, but i do see some aliasing, so they're probably not bullshots.
     
  18. Quaz51

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    it's not bullshot, it's realtime upscaled 1080p video
     
  19. Betanumerical

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    So its a 1280x720 shot upscaled to 1080P for the video then downscaled again for those images?.
     
  20. Neb

    Neb Iron "BEAST" Man
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    The video capture bluriness together with the motionblur in those screenshots helps a lot to hide jaggies/smooth them out.
     
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