Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. zarbaj

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    tales of vesperia demo is out on the japanese marketplace (free for silver as well.)

    interested, quaz?
     
  2. catisfit

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    1280x1080 to my eyes, a fairly clear 1:2:1:2 horizontal step pattern.
     
    #302 catisfit, Jun 20, 2008
    Last edited by a moderator: Jun 20, 2008
  3. Shifty Geezer

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    I was thinking that too, but as I never gave it more than a cursory glance, and my cursory glances are woefully inaccurate at times, I didn't care to comment ;)
     
  4. Quaz51

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    interesting
    Wolf of the Battlefield: Commando 3 is 1280x720 4xAA on X360 but 1920x1080 AAx2 on PS3 with more stable 60fps framerate (and more vivid colors)
    the PS3 version is really better on my screen, Full HD resolution is really good, MSAA don't compete
     
  5. Quaz51

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    yes probably, like GT5
     
  6. zarbaj

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    is that the downloadable game?

    does the performance have anything to do with XBLA size limit (once 150 now 350mb)?
     
  7. TheAlSpark

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    yup

    The size of a game doesn't say anything about its performance. It is indeed strange to see the difference however.
     
  8. Quaz51

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    no, the X360 is even little more big (135Mo vs 112Mo for the PS3 version)
     
  9. zarbaj

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    by performance i meant 1080p visuals btw, sorry if my post wasn't clear.

    i said that because i remember the SF2HD remix developers saying they couldn't fit 1080p visuals with the old size limit (150mb.)

    edit: nm, saw Quaz post, pretty strange, almost as if there was two different teams working on it.
     
  10. Quaz51

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    SF2HD is 2D game...
     
  11. TheAlSpark

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    Yeah, the 1080p visuals is referring to the resolution of the 2D art. For Commando 3, the quality of assets has nothing to do with the chosen resolution and AA level.
     
  12. zarbaj

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    yeah, i am not the expert, here is the old news i was referring to:

    http://www.videogamer.com/news/30-01-2008-7377.html

     
  13. TheAlSpark

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    Yes, he's talking about the creation of art and textures that take advantage of the particular resolution for something close to 1:1 texel to pixel ratio. i.e. higher resolution textures = more storage space requirement.
     
  14. Shifty Geezer

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    I'm surprised the XB360 doesn't perform as well. The game is hardly taxing going by the demo!
     
  15. TheAlSpark

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    Indeed... they must be doing something terribly inefficient. :???:
     
  16. zarbaj

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    on the bright side, 360 version comes with SF2HD beta. :)
     
  17. zed

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    yes like u say only for the 1:1mapping textures eg HUD, menus or a 2d game
    for a 3d game the ingame graphics (90+% of the textures) arent really dependant on the resolution
     
  18. MonkeyLicker

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    It might have something to do with the Live file size limit increase. They might not have had enough time to optimize for the new assets.
     
  19. Shifty Geezer

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    But the assets are negligible! There's so little on screen, the game can't be using but a tiddly fraction of the horsepower in these boxes. Even the shaders are primitive; the water is just a slab of blue! This is an interesting showcase example of where performance on console games is so tied to the software, not the hardware. Any performance issues with such a simple game must be entirely a software design/implementation fault.
     
  20. zarbaj

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