Neverending Upscaling/Resolutions/AA etc Thread #3 (Rules Post #1!)

Discussion in 'Consoles' started by Shifty Geezer, May 27, 2008.

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  1. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Time for a thread refresh! (45nm FTW)

    The purpose of this thread is to identify and discuss the rendering techniques being used in games, such as rendering at lower resolutions and upscaling, or how much AA is being applied. By its nature there is a comparative element between consoles, but this is not a place to wage 'Console War'. It is also not the place to discuss the hardware decisions, or to review games.

    Please keep on topic!

    It's very easy to get sidetracked, but if you want to discuss a particular element that's been raised which isn't directly about the topic, please create a new thread in the appropriate forum. Expect off-topic posts to get axed rather than moved.

    As a final point, this is the Technology Forum which has a different ideal the conventional forums. You need to wear a suit and tie to post here, to keep out the 'funnies', and to focus your words on who's doing what in their software and why.

    The list of known game resolutions is here.
     
  2. AlphaWolf

    AlphaWolf Specious Misanthrope
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  3. I.S.T.

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    :lol:

    Has Soulcalibur 4's resolution been determined? I don't recall if it has or not.
     
  4. Dominik D

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    720p, no AA (pages 50-51, I don't think that Quaz is the source though).
     
  5. Gitaroo

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    I asked Quaz to check awhile back when Dark Vader and Yoda were annouced, both version are 720p and no AA. Vader shots being the PS3 version and Yoda for 360. :grin:
     
  6. Cheezdoodles

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    No AA everybody can see for themselves on screen
     
  7. zarbaj

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    #7 zarbaj, May 27, 2008
    Last edited by a moderator: May 27, 2008
  8. Dominik D

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    @Ostepop: I was referring to the overal info, not AA itself. Some people however seem to see AA on those screens - SC4 discussion on pages 50-51 started after someone asking if he's right that SC4 has 4xAA. ;-)

    @zarbaj: To continue obliteration... It's been stated several times that compressed videos are not the best reference and it's better to wait for screen caps (I'm sure there are some already).
     
  9. zarbaj

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    TeamNinja shots are all oversampled.
     
  10. catisfit

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    I just found a 1080p NG2 screenshot and it's upscaled 720p.
     
  11. AlBran

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    Indeed!

    FWIW, even in the videos, I can still see a number of jaggies where there is sufficient contrasting edges. Considering that there doesn't appear to be a leap in graphics technology in the game itself, I'm a bit perplexed why they couldn't go with tiling.
     
  12. Dominik D

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    To get stable (or "stable") 60FPS?
     
  13. AlBran

    AlBran Ferro-Fibrous
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    I can't imagine it takes that much frame time out of 16ms. :???: I'll buy the stability argument if there are much more intense scenes later on.
     
  14. zarbaj

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    http://www.geekpulp.co.nz/2008/05/26/ninja-gaiden-2-review-xbox-360/

     
    #14 zarbaj, May 27, 2008
    Last edited by a moderator: May 27, 2008
  15. Juan Panson

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  17. AlBran

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    Compressed screenshots are about as bad as compressed videos for determining in-game resolution/AA. Read: One can never be too trusting of media released from the game companies. It's best to wait for a demo or the retail game.
     
  18. zarbaj

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    you are 100% right though Quaz already determined some games like that, he's just that badass.
     
  19. Cheezdoodles

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    some people are blind.... There was no AA at all in any picture, just some blur filter.
     
  20. DJ12

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