Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by AlBran, Jan 6, 2008.

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  1. GKchikan

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    Oops. I meant vertical pixels. I thought that, for example, in 1280x720, 720 is vertical, while 1280 is horizontal, but I apologize for it in advance if this is still not an appropriate terminology. I'm pretty ignorant :p

    Really? I heard both PS3 and Xbox360 have it, but the PS3 one is only for horizontal pixels, and that explains why some PS3 games, when in 1080p, have only their horizontal pixels upscaled. Still, I know this forum is among the most credible.

    Then, you explain more pixels = more power required, so 600p also works for PS3, but some people claim it's the pixel shader units, not PS3 hardware that have to upscale the vertical line (like, 640 to 720) and for this reason, upscaling isn't so frequent as Xbox360. It sounded so plausible and likely that I've believed it till now, but then again, I know here is the most reliable forum.
     
  2. Shifty Geezer

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    I was getting a bit memory-muddled with the Xenos scaling solution. It has got scaling hardware on the GPU, a proper custom part integrated on the chip/package. I don't know that the specifics for PS3's scaling have ever been released. I recall mention of the pixel shaders being used. Sense would tell us there's also some horizontal scaler thing, otherwise why the limited API? But the scaling solution is also supposedly just a bilinear filter (again, someone has to check my memory on that!) which is extremely lame as far as upscaling goes!

    So other than that, the reason for shrunk framebuffers is to do less work, either to reduce shader load, or memory load, or draw efforts in multipass rendering - all that jazz. PS3 has more reason to reduce framebuffer size for bandwidth concerns, and XB360 has reason to reduce it when tiling isn't working out well and you want to squeeze the whole buffer into the eDRAM.
     
  3. Hazuki Ryu

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    What can someone expect from a guy that writes something like

    "NICE GOING, Sony and M$! Making consoles that can’t handle stable 60FPS at 1080p. I HATE YOU ALL *smashes head into wall"

    I only have the demo but the game seems 1280x720 and i dont count pixels
     
  4. Gitaroo

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    On yeah, anyone ever check MGS4?
     
  5. Quaz51

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    Finally Conflict: Denied Ops X360 is 1280x720p too (and 2xAA)
     
  6. warb

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  7. Quaz51

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    I tested Halo1 emulation on my X360
    the game is in 640x480p upscaled in 720p (1080p upscale not possible) and with 4x MSAA (640x480 with 4x MSAA = 10MB, good for EDRAM)
    apparently Halo2 too (on screenshot)

    no 720p improvement rendering for 480p Xbox game on X360, just add msaa (but i don't know if mssa add is for all game or just Halo and few other game with optimised patch)
    but it's good regardless
     
    #127 Quaz51, Feb 12, 2008
    Last edited by a moderator: Feb 12, 2008
  8. AlBran

    AlBran Ferro-Fibrous
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    IIRC there are a couple that don't have MSAA applied. I think it was FarCry Instincts. I can check tonight. Do you have any other BC games?

    Yeah, I agree. 4xMSAA upscaled can look pretty good, though it would have been nice for techies like us to have control over what the 360 does for Xbox Originals - 4xAA 480p or 0xAA 720p or anything else that would fit in the eDRAM such as ... 1360*768 or anamorphic 1280*1024 even.
     
  9. Hazuki Ryu

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    I would prefer 720p 0xAA for sure.
     
  10. Gitaroo

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    ya I dont think Panzer Dragoon has AA either, cuz the game looks very jaggy. Anyone know what resolution xbox1 or ps2 games are running at when they are in widescreen? Are they all running at 640X480 but just with a higher FOV?
     
  11. AlBran

    AlBran Ferro-Fibrous
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    Anamorphic 640*480 (wider horizontal FOV)
     
  12. Gitaroo

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    I see, thanks for the info.
     
  13. Hazuki Ryu

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    I wonder what's the native resolution of Soul Calibur II on the xbox the box says it goes up to 720p and it looks 720p to me or at least 1024*768
     
  14. Quaz51

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    yes i think SC2 is true native 960x720 (i just see one bad photo but confirm my suspicion) but i don't say if there are other Xbox games that are in true 720p or 1080i and not just upscaled. it would be interesting to know that, it's the last area that is still confusing for me
     
    #134 Quaz51, Feb 13, 2008
    Last edited by a moderator: Feb 13, 2008
  15. Quaz51

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    SC2 is 60fps game like SC1?
     
  16. Dr. Nick

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    It should be. Never heard any complaints about the games framerate and when it comes to fighting games the synopsis is "60fps or forget about it."
     
  17. makattack

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    720p and 1080i XBox1 games

    I've been a lurker for a while, but wanted to pipe up on this as I've always been impressed by some of the technical merits of old games on old platforms - dating back to 8-bit Motorola C6502 based computers.

    One the old XBox1 platform, I have Freedom Fighters which displays in 720p on my original XBox1 -- confirmed by my LCD display which is connected to the XBox via. component video. Dragons Lair (another not-so-great platformer) displays in 1080i according to my display. Same goes for Enter the Matrix: 1080i. No AA in either, if I recall.

    There are other 720p titles out there according to this db:
    http://www.hdtvpub.com/productdb/ga...solution&daStartRow=1&showRows=25&searched=do
    (the search criteria in the above link should show all titles > 480p)
     
  18. Hazuki Ryu

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    I never played Unreal Championship on a HDTV but i saw the box and it says there 720p & 1080i on the first xbox.

    I don't remember Soul Calibur being 60 fps at least not on the Dreamcast.
    I just tryed Soul Calibur II on the xbox 360 and it doesn't look 60 fps to me, I might be wrong doesn't look like 30 either.
     
    #138 Hazuki Ryu, Feb 13, 2008
    Last edited by a moderator: Feb 13, 2008
  19. Quaz51

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    yes but it's native resolution that interest me, not output resolution :)
    unfortunately i find any 720p or 1080p screenshot of xbox game on the web
     
  20. Hazuki Ryu

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