Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by AlBran, Jan 6, 2008.

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  1. djskribbles

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    really? i thought it was the opposite (OB-Quincunx 2x, AC-AAx2).

    as for games looking blurry on ps3 sometimes, sometimes its just a simple case of calibration (or lack-thereof). games with brightness set too high will make the game look washed out. with the correct brightness, contrast is improved and it actually makes it look sharper. gamespots shots of AC is a good example of brightness being set way too high on the ps3 side (look at the shadows). brightness is essentially the black level control btw.

    other times, it may be that the ps3 version is using quincunx AA, or its blurred on purpose, or its simply slightly lower resolution.
     
  2. Rangers

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    New? June 13 2007...

    Edit: well the article is dated 6/13/07 but Assassins Creed and GTA4 is in there and the comments seem to be from 5/24/08 so I guess it is new..
     
  3. Jin-wu

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    I have a question concerning MGO beta resolution.
    I am new at this and could be wrong, but I think you made a mistake with this one.

    1024x786 is not a resolution for a 16-9 tv (widescreen tv). Are you sure you counted it in the correct way?

    768/9= 85.3333, 85.333*16= 1365.333
    or
    1024/16= 64, 64x9= 576.

    So MGO beta must either be 1024x576 or 1366x768.

    However, 1024x768 is perfectly devideble by 4-3. 4-3 tv's are the non-widescreen tv's. But this cant be, because MGO beta was a 16-9 game.

    Could someone clear this up for me please?

    I checked this thread:
    http://forum.beyond3d.com/showthread.php?t=46241&highlight=metal+gear+online
    All of the games listed in this thread are 16-9 (all the one's I checked, didnt check all of them though), except for MGO beta. Which is strange.
     
  4. deepbrown

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  5. obonicus

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  6. AlBran

    AlBran Ferro-Fibrous
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    Read up wikipedia on anamorphic widescreen. Or consider the resolution on DVDs versus film aspect ratio...
     
  7. Statix

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    You're partly right. 1024x768 is 4:3, not 16:9. However, MGO, and presumably MGS4, takes the 1024x768 resolution and stretches/scales it to a 16:9 resolution. In other words, the engine will scale/convert the 1024x768 to either 1920x1080 or 1280x720.
     
  8. oopsoops789

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    PS3 Assassin's Creed has QAA?

    I see the thread shows that ps3 version has QAA while xb360 version only has 2xAA. So does that mean ps3 version has a better anti-aliasing?
    Also, how about the texture of ps3 version? Is that the same quality as xb360 version?

    Plz forget about the fps of both version, I just want to compare the anti-aliasing and texture. And plz discuss peacely. Thanks~:wink:
     
  9. -tkf-

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    Uhh. Maybe ask in the original thread?
     
  10. obonicus

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    I'm guessing they also don't appreciate the great advances made in the state of the art of rendering grimy brown-gray, either.
     
  11. MonkeyLicker

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    Q AA isn't better than 2x AA. Q AA blurs the image and hurts texture detail. If given the choice, I'm confident most developers would use 2X AA.
     
  12. oopsoops789

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    However, using QAA will use more power of GPU than 2xAA. The performance difference is about 1x%. So why some developers still use QAA rather than 2xAA?
     
  13. Nesh

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    Too me it looks like the image in general is blurred and the contrast is higher in the PS3 version rather than worse AF. Even objects and character models that are near the camera show that they are slightly more blurred but it doesnt seem to be a result of lower res textures or worse AF to me.

    Perhaps someone who knows can tell us though
     
  14. vazel

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    How does blurring up the image make it better?
     
  15. Gitaroo

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    I prefer transparency AA + MSAA.
     
  16. grandmaster

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    My observations are based on lossless full range 24-bit RGB captures of the games themselves.

    Assassin's Creed is Quincunx for sure, bearable at 720p, but combined with software upscale, it looks bloody awful at 1080p. But the stuttering frame rate is a bigger issue IMO.

    The Orange Box I'm not sure so about. I think Quaz51 mentioned it may have AA2x, but whatever it has or doesn't have, it's also blurred which combined with the frame rate deficiency makes it look very poor.
     
  17. Cheezdoodles

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    thats irrelevant, 2x AA is still better, no matter how much QAA costs.
     
  18. Neb

    Neb Iron "BEAST" Man
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    2xQuincunx on PC has barely any pefomance hit, 1-5% if any. Dont get where the 1x% comes from....
     
  19. Gitaroo

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    I asked awhile ago, 720p no AA for either systems(vader shots for PS3 and Yoda for 360), you can clearly see jaggies in those screen shots even with all the bloomand all the depth of field effect the developer is trying to use to cover up the jaggies.
     
  20. Cheezdoodles

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