Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by TheAlSpark, Jan 6, 2008.

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  1. Quaz51

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    LBP is 1280x720 AAx2 but seem to use background in half-buffer (640x360)
     
  2. zaftxx

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    well the free radical pretty much confiredm Haze IS 576p.
    Reason "they beleive in a smooth framerate then resolution"
    im confused here because i v seen a number of ps3 games that look better have more going on, and are 720p.
     
  3. JPT

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    More going on thatn 4 player online coop? Where you can play 2 player splitscreen per PS3?

    Could it not just be that they needed to go that "low" to accomodate the coop, especially since the coop story is the same as the sp story, I believe.
     
  4. Dominik D

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    Most games (e.g. PGR) seem to adjust gfx for split screen only and run on "full" when playing alone. There's no reason not to do this in Haze.

    Based on this one, vertical res is around:
    [​IMG]
    768 * 8 / 15 = 409.6 which is pretty low indeed... (418p?)
     
    #1125 Dominik D, May 20, 2008
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  5. Blade47167

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    Thats the way GRAW2 was on the PS3.
     
    #1126 Blade47167, May 20, 2008
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  6. JPT

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    I have not tried coop in the Haze demo, only the sp, but does it not let you drop inn/out of coop quite seamlessly? If so then dropping the gfx and then upping it each time somebody joins or leaves might not be the best solution.
     
  7. Dominik D

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    Might not be, might as well not be a viable excuse. It's mostly about dropping some polys/effects. PGR seems to have worse drawing distance and less details on tracks + different postprocessing. Most of that should be part of an engine anyway -- scenes have different amount of triangles drawn and adjusting geometry based on the feedback from the previous frame is a good way of tweaking experience. You can easily leverage it to drop fidelity for co-op. There's no reason why skilled devs like Free Radical wouldn't do it...
     
  8. Quaz51

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    it's rather 800x450
     
  9. Dominik D

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    Could you please point to the edge you used to count pixels? I couldn't find any edge that'd give me round result. :) Thanks in advance.
     
  10. Cheezdoodles

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    I dont see how 4 players coop online is going to mean anything to the graphics. Its not 4 player split screen, its you playing online with 3 friends. Since the game allready have you running around with a crew, i dont see how having 3 players instead of NPC would do much to hurt the gfx performance. Sure they could theoretically cause more havoc than the NPC's would, but the game should handle that anyway.

    Split screen of course is a different story, and if GRAW2 on the PS3 is anything like GRAW 2\1 on the X360, then GRAW2 has 4 player split screen and up to 16-player online coop. AND (assuming GRAW2 on the PS3 looks like GRAW2 on the X360) GRAW2 MP looks better than Haze imo.
     
    #1131 Cheezdoodles, May 20, 2008
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  11. catisfit

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    You've counted one too many pixels on the right, your "pixel 1" is the start pixel which you should start counting from.

    That particular example works out as 768 * 8 / 14 = 439.

    Generally a longer edge gives a more accurate result. A 1080p TV works better than 768p. Sometimes you need to take a few tests and compare the results.
     
  12. deepbrown

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    Warhawk looks a lot better than Haze graphically too and that has four player splitscreen.
     
  13. Gitaroo

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    maybe thats because it stream from the HDD?
     
  14. DrJay24

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    Warhawk has a disc version and Haze has a 4GB install...
     
  15. Gitaroo

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    disc version require you to isntall and also stream from the HDD.
     
  16. deepbrown

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    Haze employs streaming, and even texture streaming
     
  17. V3

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  18. scarslasher

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    A new Resistance 2 gallery popped up.
    They have the same overlay as the ones before, but they look a bit less conspicuous than before. Still somewhat curious what made the last set bullshots, but let's hope these are different.

    http://www.gamersyde.com/news_6513_en.html

    My apologies if I ask too often. ;) Must be bad having a GT regular here, eh?
     
  19. TheAlSpark

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    Simple: Zero visible polygon aliasing == "bullshot". 4xAA might be good, but it sure isn't perfect.
     
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