Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by TheAlSpark, Jan 6, 2008.

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  1. Statix

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    Well, I was more correct in my cardinal point/observation about those screenshots I posted, which is that they didn't look any blurrier than 4xAA (which is true, since they're were actually 2xAA). That was really the main point of my posting those screens; NOT that they were as good as 4xAA, or that they were much better than 2xAA.

    I was talking about Quincunx anti-aliasing in general, based on all my previous experiences using Quincunx, not specifically those screenshots I posted in general. Again, the only point of those screens were to show that the amount of blur Quincunx is said create was overstated. The second observation I made, about some parts of the supposed 2xQ looking BETTER than the 4xAA one, was actually true (regardless of whether or not the screenshot is true 2xQ or not); just look at the wire holding the crate up, it actually does look better in the "2xQ shot" than the 4xAA one.
     
  2. Pete

    Pete Moderate Nuisance
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    Modly Advice: Following AlStrong's initiative, I've moved the rest of the Mr Deap/Xalion/et al tangent about upscaling vs. blurring to this thread. Sorry for the inconvenience, guys. Please continue your discussion there.

    Modly Warning: Statix, Mint, again, please hold up on the one-upping until we figure out where to move your tangent.
     
  3. scarslasher

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    I can only wonder why my first post in this thread was deleted, but I'll post again. If I'm doing something wrong, please let me know. I'm new here.

    The pics below are from MGS4 but are a LOT cleaner than ones posted before. ;)
    One question, as usual.. 1080p or bullshot?

    NOTE : Potential Spoilers in these images...
    http://metalgearsolid4.net/metal-gear-solid-4/mgs4-japanevent-1.jpg
    http://metalgearsolid4.net/metal-gear-solid-4/mgs4-japanevent-2.jpg
    http://metalgearsolid4.net/metal-gear-solid-4/mgs4-japanevent-3.jpg

    I'm not good at AA, but looks like 2xAA to me. Possibly with a blur filter.
     
    #1063 scarslasher, May 14, 2008
    Last edited by a moderator: May 14, 2008
  4. Gitaroo

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    I didnt post those because I know they are 99% guarantee bull shots.
     
  5. scarslasher

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    How so?
    I guess I don't have as sharp an eye as you guys. :sad:
     
  6. rekator

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    Probably cut-scene but not in real-time.
     
  7. scarslasher

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    If you've knowledge of the MGS series, they rarely, if ever, use prerendered cutscenes. It's become an MGS trademark in a sense to keep cutscenes real-time.
     
  8. Dot50Cal

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    Dude, spoilers! God man, is it any wonder why it was deleted? Not cool dude, not cool at all.
     
  9. scarslasher

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    You never know, though. Besides, it's in prerelease trailers. Hard to think it's a spoiler if it's a public trailer, but that's rather off-topic.

    But I can't EDIT my post to say it's possibly a spoiler. :mad:

    Why do they restrict new users from editing?
     
  10. zarbaj

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  11. cavarr

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    Forza 2 - Please check this images.

    First image - no patch AA ??
    [​IMG]

    Patch AA ??
    [​IMG]
    [​IMG]

    New DLC image
    [​IMG]
     
  12. Pete

    Pete Moderate Nuisance
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    You could always, I dunno, check the FAQ (top left of the the forum screen, right next to the very handy User CP--check that out, too). It should answer this and your editing question. And welcome. :)
     
  13. scarslasher

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    My apologies. Every forum takes some getting used to. :) I didn't know about the whole spam prevention thing when I first posted that.
     
  14. Pete

    Pete Moderate Nuisance
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    No problem. And now you'll learn about our enthusiastic moderation, as I'll delete these two posts in a little while to keep this thread on-topic.
     
  15. Mintmaster

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    Well, this is the "Neverending Upscaling/Resolutions/AA" thread, so it seems to fit well to me.
     
  16. scarslasher

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  17. zarbaj

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  18. scarslasher

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    Strangely, yeah, but those pics don't show any signs of it save for a few that don't exactly look like gameplay. Then again, I'm not the AA expert here. ;) So don't take my word as if it's 100% true. But those pics do look rather.. jaggy.
    Here's to hoping they'll fix it come August.
     
  19. Chisholm

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    All the previous screenshots had AA on and the videos looked certainly cleaner. Maybe it's only when playing co-operative, but I find it hard to justify that. The game has been downgraded in other areas -4-player co-op-, so it might not be too far-fetched to suggest that they were running into performance issues.
     
  20. TheAlSpark

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    The AA in the Too Human screenshots show up inconsistently. Some of you might note that the characters sometimes have a black outline not unlike the technique used in Crackdown... but it's as I said, inconsistent.

    For example: (circled areas)

    http://i192.photobucket.com/albums/z211/Alstrong/827_0002.jpg
    http://i192.photobucket.com/albums/z211/Alstrong/827_0006.jpg
    http://i192.photobucket.com/albums/z211/Alstrong/827_0007.jpg
    http://i192.photobucket.com/albums/z211/Alstrong/827_0013.jpg
    http://i192.photobucket.com/albums/z211/Alstrong/827_0015.jpg

    It raises the question of when the screenshots were taken... which build of the game. It just reinforces the idea that people should wait until a public demo or the game is released. ;)
     
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