Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by AlBran, Jan 6, 2008.

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  1. Quaz51

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    it's better now? :)
     
  2. Butta

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    Just for the sake of interest, would it be possible to also include a 4xAA pic just that that I can understand the difference with Quincunx?
     
  3. betan

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    better, at least more consistent. ;)

    However I would apply [1 0.5; 0.5 0.5]/2.5 convolution filter instead, which should give you similar pattern to QAA but "wider".
     
  4. Statix

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    Incorrect.

    Mod : Instead of chucking out ad hominem's, why not instead explain why mintmaster is wrong in his assertion that the AA patterns can't be quincunx?
     
    #924 Statix, May 8, 2008
    Last edited by a moderator: May 8, 2008
  5. betan

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    Not been following this, why do you insist on selective blur instead of QAA?
    Because RSX cannot (?) render QAAed image if it's not to display?
    mmkay found Resistance and Ratchet highres bullshots with same QAA pattern.
    Given that they are press (bull) shots, I see no reason to apply any artificial filtering.
     
  6. HDMI_1.3a

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    yes it is. it was released by Genki last year. here is the site. :wink:

    no resolution for these import games? damn!

    [​IMG]
    Mainichi Issho (まいにちいっしょ) is available for free in the jap PS Store.

    (by the way the NTSC demo for Haze is already available in the jap store)
     
  7. AlBran

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    The PS3 demo is also up if you have time to check. :)
     
  8. Quaz51

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    it's 720p 2xAA
     
  9. AlBran

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    That was quick, thanks :p
     
  10. Juan Panson

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    4xaa looks amazing on grid. i think its the cleanest looking game ive seen on console.
     
  11. Lucid_Dreamer

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    I thought Quaz51 already did this one. Wasn't it 1440x1080 or 1920x1080?
     
  12. Gitaroo

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    Wangan Midnight is another one that runs at 1080p without unchecking 720p in the XMB. All the pictures and text looks pixelated when you play the game in 720p, but not in 1080i or 1080p. So I wonder what resolution it is running at also.
     
  13. AlBran

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    Yes, it was done awhile ago. It's on the list btw.
     
  14. Blade47167

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    I know you already checked the demo resolution on haze quaz and I believe you because it looks like ass on all my tvs. Anyway I came across this screen shot someone took from the demo and it looks 10x better than it looks on my tv. Is this screenshot the same resolution you seen?

    http://www.dailygame.net/images/screens/Haze/Haze_11.jpg
     
  15. Quaz51

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    it's a bullshot, 2560x1440 native resolution
     
  16. Gitaroo

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    Grid demo is out on both xbl and psn, and bourne too, any results so far?
     
  17. AlBran

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    Race Driver: GRID results are a page or so back. The list has been updated too.
     
  18. Blade47167

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    Thanks lol... I figured something was up or my tvs are all wack.
     
  19. Hazuki Ryu

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  20. Mintmaster

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    I don't think you understand. You think these are Quincunx?
    http://www.nvnews.net/articles/chrisray_iq/comparison/2xq.png
    http://www.nvnews.net/images/news/200411/hl22xq.jpg

    That's what Statix is claiming to be Quincunx. It clearly is not, and if you think it is, I don't know what to say.

    You didn't read my post properly. KZ2 accesses individual samples in its lighting shader. It can do the same for its post processing shader. Quincunx is 2xAA with a blur filter, except the filter operates on the raw samples instead of the resolved image.

    I don't have time now, but later I will show you examples which are impossible to be Quincunx. The only possibility is that KZ2 is doing selective Quincunx, which isn't really Quincunx; rather, it's a smart blur/downsample.
     
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