Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by TheAlSpark, Jan 6, 2008.

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  1. deepbrown

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    #761 deepbrown, May 2, 2008
    Last edited by a moderator: May 2, 2008
  2. Dot50Cal

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    Why do sites suddenly think resizing 720p shots to 1080p shots somehow is ok these days? It really bugs me.
     
  3. deepbrown

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    it's actually 2048by1152 :razz:
     
  4. TheAlSpark

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    Please take time to actually read the thread or at least look for other threads that would contain the information.
    http://forum.beyond3d.com/showthread.php?t=46241

    AF or precision is not confirmed.

    There is a thread on dithering.
    http://forum.beyond3d.com/showthread.php?t=47872

    If you render at a lower resolution and upscale, with at least a bilinear filter, you'll get blurring. It is similar to seeing blurry, low resolution textures upclose in a game using bilinear filtering.

    See the dithering thread.

    Re-read a few pages back.

    This is not the thread to discuss preference.

    This is not the thread for it.

    Please refer to post 619 for more instructions as the thread title suggests.
     
  5. Asher

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    Philip42: The statements about resolution and AA are true. The AF claim was a drive-by and is unsubstantiated. FP16 is also unsubstantiated at this point.
     
  6. Juan Panson

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    im not seeing any difference what so ever in lighting between the 2 versions. where did that come from?

    it seems like most the pics are just taken from different times of day.
     
  7. Butta

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  8. Quaz51

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    it's a very strange native resolution for an oversampled bullshot, it's 5120x768 native resolution (rescaled in 2048x1152). oversampled x5 on horizontal but no oversampling on vertical (if MGS4 is 1024x768)
     
    #768 Quaz51, May 2, 2008
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  9. Quaz51

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  10. Tap In

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    agreed the lighting on the 360 version looks fantastic (after tweaking the sliders) judging by the PS3 vids (which is not a science in any case) shows about what I'm seeing on my HDTV
     
  11. patsu

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  12. Philip42

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    Guys, i thanks so much for this threads and the contribution but so many, especially those doing the screen captures.

    *copied the rest of the contents to the GTA 4 tech thread* -AlS
     
  13. Afrikan

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    yes it is.... I love visiting this forum.....

    Phillip, did you take any new pics of these examples you stated in your post?
     
  14. TOAO_Cyrus

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    Noob question here... How do you guys actually determine a games native resolution from a screenshot? A screenshot is always going to be in the upscaled resolution right?
     
  15. JPT

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    Look at Quaz51's post, especially the early ones, he explains his method there.
     
  16. Dominik D

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    @TOAO_Cyrus: you can go through last 4-5 pages and you'll this question has been asked and answered several times. You can go through Quaz's posts to see some of the posts where he explains how it's done. In essence: if you upscale a picture, you may be able to determine how many "blocks" (original pixels) are visible within certain pixel range. This kind of observation is being made on the edges of the objects. Also if you know how AA is being done (e.g. what pattern is being used) you can tell if this is PS3 or 360 screenshot, how "strong" AA is, etc. There's a lot more voodoo magic involved and the best source is Quaz's post history.
     
  17. TOAO_Cyrus

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  18. Hazuki Ryu

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    What do you guys make of gamerader clame that gta is running at native 720p? is it possible that quaz made a mistake on this one?
     
  19. deepbrown

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    No, I dont think so. What exactly is their claim? "All reports are wrong, GTA is 720p native on ps3" ?
     
  20. Hazuki Ryu

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    Yeah something like that I found it on this post http://forums.gametrailers.com/showthread.php?t=388602&page=1 I honestly dont belive it but I nothing better than confirming with the source (quaz51) if he could have made a mistake
     
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