Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by AlBran, Jan 6, 2008.

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  1. JaylumX

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    Just out of curiousity is FP10 the highest it supports with antialiasing or the highest it supports overall (without AA)?
     
  2. AlBran

    AlBran Ferro-Fibrous
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    FP16 is usable with MSAA, but without hardware alpha blending (tricky software support).
     
  3. betan

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    Why?
    Or are you talking about 720p only?
    Why would anyone conclude upscaling is responsible for getting rid of "dithering" when blur would obviously do the job?
    Upscaling would not get rid of any noise more than it removes jaggies.

    BTW term dithering implies intentional noise to avoid contouring, I object the term until it's confirmed that this is to combat a color range problem (including shadow aliasing).
     
  4. AlBran

    AlBran Ferro-Fibrous
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    Hardware limitation. G7x could not do MSAA with FP16.
     
  5. betan

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    someone here claimed it was a BW issue which was the reason I asked,
    Now that I checked Nvidia doc, I know better now. :)
     
  6. Gitaroo

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    can't developers just use the hdr method that they can achieve anti aliasing on both platform (mainly PS3)? The HDR in HL2 looks really good and I know ppl said its not real HDR but it doesnt look bad at all. Im actually supprised that the 360 version of GTA4 has anti aliasing and running at higher res cuz the game looks just as jaggy as the PS3 version from what I have seen. And I thought they would use temporal AA or something like that for the PS3 version, cause some part looks too smooth to be true compare to many ps3 games that run at a sub 720p resolution with no AA.
     
  7. 22psi

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    Is the 360 version of GTA4 using tiling to get 720p and 2xAA?
     
  8. Asher

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    It has to, else it won't fit in the 10MB eDRAM.
     
  9. 22psi

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    yeah that's what i thought, just wanted to confirm... glad to see a game using tiling
     
  10. zarbaj

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    thanks, that list rox.

    though i noticed 2 games not there, dead or alive 4 and dead rising, would love to know their res. (both games had demos iirc)
     
  11. AlphaWolf

    AlphaWolf Specious Misanthrope
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    Chances are if they are not on the list they are 1280x720, Quaz51 checked most of the demos.
     
  12. zarbaj

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    i see.

    that gives me hope for Ninja Gaiden 2 being 720p lol.

    thanks again for the list, splendid work by Quaz and AlStrong.
     
  13. mech

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    Anyone know what res Rock Band is using? Checked the other thread and did a search but came up with nothing...
     
  14. keptcopsup

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  15. Galduta

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  16. deepbrown

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    Which platform was the lead development platform?
     
  17. woundingchaney

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    Im thinking that two teams were assigned one for each console though I am not completely sure. Although I would imagine that the 360 team were more familiar with their given hardware. Im not aware of the game having a "lead platform" in the traditional "online" sense of the word today. It could also be that the PS3 version had more manpower and time allocated for its creation.
     
  18. deepbrown

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    Ah ok. I'm sure they had Sony tech wizards sent in - it would be wise, especially since some of the best are based in the UK (London/Liverpool/Cambridge). I would be unsurprised if Sony was involved in the 640p deicision - the question being "do you want a dodgy framerate, or do you want a solid framerate at a resolution that most consumers won't notice the difference?"
     
  19. GKchikan

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    I do think it's still possible that you don't pounce on a vertex 10 pixels difference, but maybe there is more to it than 10 pixels? (For 360, that really matters given its eDRAM is just 10MB). Sorry if my inane question gave you a bad day.


    True, but not a few people feel that the PS3 version has the 'better' rendering output, so I wondered if it could be attributable to FP16 HDR. I know it was a tad bad question though.

    As for AA on FP16 by pre-G80 nVidia GPU what I meant was the one Naughty dog had used. Since GTA4 PS3 seems to have no AA though, it's totally another story.
     
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