Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by TheAlSpark, Jan 6, 2008.

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  1. Quaz51

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    Good news, dot50cal send me very good screenshot (thanks) and finally it's 1152x640p (and no AA) exactly like Halo3, perfect Dark or Dark sector PS3 :)
    even though i has clearly identified 7/8 recurrence on many different edge and screenshot but insufficient edge lenght and bad screenshot lead astray me, sorry, it's finally 8/9 and 9/10 recurrence, it's the final result! :D
     
  2. Betanumerical

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    No AA?, that doesn't sound right it looked like it had plenty of AA when i played my friends copy today on my screen.
     
  3. AbbA

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    Both version or only Ps3?
     
  4. GAZOman

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    I expected there's no real AA - its just because of the scaling and blur that we think there's AA imo.

    confusing - the 360 with its hardware AA and HDR capabilties has no AA and no real HDR!?
     
  5. GKchikan

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    Maybe they used a good scaling method that virtually works as sorta AA, instead of that horisonal-only built-in scaler?:)

    Besides you, more than one review has so far claimed the PS3 version has a better AA.
     
  6. GAZOman

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    I know but my eyes tell me there is no AA - just look at the rear bumper of a car in any version. there is no 1:1 pixelmapping because it is scaled but not because auf AA used.
     
  7. Jazz9

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    Quaz, is the 360 version still confirmed to be 720p 2XAA or not?
     
  8. Quaz51

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    no, 360 version is clearly 720p AAx2 but good post-process filter on PS3 version do a good job for hide aliasing and imrove visual, and the little more blurry aspect with more hot tint make a more cinematic feeling, probably what some tester like on PS3 version, and with less pop-in, finally every version is good (phew.... it's delicate topic :) )
     
  9. Quaz51

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    sorry, indeed i talk PS3 of course
     
  10. Dopefish

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    http://imk.cx/screenshots/xbox360/Grand Theft Auto IV/

    Here are screenshots. These are taken directly from the frame buffer before any scaling is applied.

    This game is 100% 720p on the Xbox 360.
     
  11. chris100

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    no AA in ps3 version ?

    It seems the presentation of PS3 version is just like Sam Houser(r* co-founder) said.

    Warm and soft feeling.
     
  12. DJ12

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    Very odd, I am no expert like Quaz, but I could've sworn I saw AA in the picture inside the bowling alley on the stairs and railings and that is confirmed PS3 and in game.
     
  13. Hazard

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    Okay sorry for my ignorance but does that mean it is in fact 630p? Also I bought the PS3 version and the Jaggies are seriously killing the game grphically for me. I have a older 34" widescreen Sony Wega CRT tv.
     
  14. Quaz51

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    look PS3 game like the Darkness or MX vs ATV is lot of worst :)
    even Halo3 aliasing is logically more visible (same resolution but no filter)
     
  15. Butta

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    For all those that are getting bad aliasing try turning off 1080i on your PS3. It seems that it may produce some lesser results according to a few people in other forums. It would be interesting to see a screencap from a 1080i setting and a 720 just to find out what is going on.
     
  16. Dopefish

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    I also want to point out that other than converting these images from BMP to PNG, I have also not applied any kind of post-processing to the images.

    Quaz, if you would like any specific screenshots (for comparison) from the 360 version, just let me know and I'll try to capture them.
     
  17. Quaz51

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  18. GAZOman

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    imo aliasing is not worse on the PS3 than on 360 but its very disturbing in both games. and if you have no underscan feature you will see more aliasing on the PS3 because you loose resolution in the not shown part that is cut from the overscan.
     
  19. GAZOman

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  20. Chisholm

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    640p.
     
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