Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by TheAlSpark, Jan 6, 2008.

Thread Status:
Not open for further replies.
  1. FirewalkR

    Regular

    Joined:
    Jul 13, 2007
    Messages:
    259
    Likes Received:
    0
    That's due to differences between Nvidia and ATI rendering processes, right?
     
  2. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
  3. Galduta

    Veteran

    Joined:
    Apr 13, 2004
    Messages:
    1,046
    Likes Received:
    7
    the HDR FP16 + MSAA working in the RSX ? Because in some games like Assesin,s Creed or R6 Las vegas, the game don´t have HDR

    Perdon if already explained in Beyond :oops:
     
  4. zarbaj

    Newcomer

    Joined:
    Apr 20, 2008
    Messages:
    143
    Likes Received:
    0
  5. Quaz51

    Regular

    Joined:
    May 18, 2002
    Messages:
    916
    Likes Received:
    1
    Location:
    France
    yes, reverse pattern msaa
     
  6. inefficient

    Veteran

    Joined:
    May 5, 2004
    Messages:
    2,121
    Likes Received:
    53
    Location:
    Tokyo

    Well Rockstar co-founder Sam Houser himself wrote "The 360 games have a certain look to them; PS3 games have a certain look to them. I like the way [the PS3] renders. There's a certain kind of softness without being blurry -- some warmth to it -- and then there's a certain more clinical element to how the 360 looks."

    They obviously are well aware of the visual differences. Those differences exist to taylor to the strengths of each machine. The actual artists and coders are probably smiling with glee at how much attention individual pixels of their work are getting right now.
     
  7. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    My theory is this is part of the 'painter' rendering style. You displace some pixels and add an average filter, like a median (not as dumb as a straight median though) and it softens the content. I'm pretty certain it's a post-processing difference. HDR depth etc. wouldn't produce dithering like that.

    This could be a case of differences in how the averaging effect is selectively applied between platform. Dunno what hardware differences could account for it though.
     
  8. Bellic

    Newcomer

    Joined:
    Apr 26, 2008
    Messages:
    20
    Likes Received:
    0
    Both versions had different teams and it looks like they made different decisions.
     
  9. function

    function None functional
    Legend

    Joined:
    Mar 27, 2003
    Messages:
    5,854
    Likes Received:
    4,411
    Location:
    Wrong thread
    It's crazy isn't it? When there are no important differences to argue about any more the fanboys will manufacture them! Discussing the differences is interesting. Trying to spin every difference in your "teams" favour is nuts.

    [Edit - Oh no, got confused with the GTA4 console game thread for a second!]
     
    #549 function, Apr 28, 2008
    Last edited by a moderator: Apr 28, 2008
  10. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    It even has commentaries about how the thread's going to the dogs. Which is extremely unwelcome. This is a serious thread for serious people, not for griping about people biases and whatnot, nor writing editorials about the Fanboy Warz. I might go through and prune back to pure upscaling and related discussion when I have a moment, but certainly any OT posts after this one can expect a short life.
     
  11. AbbA

    Newcomer

    Joined:
    Apr 9, 2002
    Messages:
    97
    Likes Received:
    0
    So is it correct?

    Ps3= 630P@2xAA(FP16?)
    360=720P@2xAA(FP10)
     
  12. Hazard

    Newcomer

    Joined:
    Apr 28, 2008
    Messages:
    5
    Likes Received:
    0
    I don't see any proof that the PS3 version is only 620p. I would love to have a link to this fact.
     
  13. grandmaster

    Veteran

    Joined:
    Feb 6, 2007
    Messages:
    1,159
    Likes Received:
    0
    Tomorrow if my copies arrives.
     
  14. Dominik D

    Regular

    Joined:
    Mar 23, 2007
    Messages:
    782
    Likes Received:
    22
    Location:
    Wroclaw, Poland
    No, read previous page. It's stated that AA cannot be determined from current caps'. FP used is an educated guess too.
     
  15. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    The facts come from research by our own Quaz51, so you're not going to find lnks anywhere. Quaz51 is the source that everyone else references! By looking at the framegrabs and analysing patterns of intensity around polygon edges, when you know what to look for it's possible to determine AA and upscaling amounts. If you really want to know the science of it, it'll be in one or other of these threads. In fact do a member search for Quaz51 and find his earliest posts, I think. And whether you care to know how it's done or not, the science and methods are accepted here as legitimate. It would be nice to have corroborating investigators, but even without that you can place your faith in the research and its findings.
     
  16. Chisholm

    Newcomer

    Joined:
    Apr 30, 2004
    Messages:
    72
    Likes Received:
    0
    As far as I can remember, facts don't come in links. If you don't like Quaz's pixel-counting skills, please start doing the work yourself. Having said that, if you had followed the discussion you would know that resolution is only one of the factors that come into play here.

    Cheers - Chisholm
     
  17. Hazard

    Newcomer

    Joined:
    Apr 28, 2008
    Messages:
    5
    Likes Received:
    0
    Thanks for the answer and I aprreciate it.:grin:
     
  18. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    I think you're reading more into Hazard's post than he wrote, as is often the way with the written word. You can add emphasis in reading his post and end up with...

    I don't see any proof that the PS3 version is only 620p. I would love to have a link to this "fact" :roll:

    ...and some readers probably do read it that way, but I think you'll find it was an honest question from a visitor who hasn't followed months of discussion and doesn't know the ways we employ. An honest answer is that was needed. Remember, not everyone's a steamin' great fanboy trying to get people's heckles up!
     
  19. Darkon

    Regular

    Joined:
    Jul 18, 2006
    Messages:
    621
    Likes Received:
    3
    From the zoomed in shots few pages back, it does look like Quincunx AA
     
  20. Hazard

    Newcomer

    Joined:
    Apr 28, 2008
    Messages:
    5
    Likes Received:
    0
    Thank you Geezer and I'm sorry if I started something by not being clearer in my post.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...