Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by AlNets, Jan 6, 2008.

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  1. Quaz51

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  2. betan

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  3. AlNets

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  6. Juan Panson

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    here a low quality 360 screen with similar lighting conditions. grabbed it from another forum.

    [​IMG]
     
  7. MazingerDUDE

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    judging by the screen captures provided, 360 version seems suffer terrible dithering



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    Since both version of GTA had the same rendering res, the same level of AA, IGN review comments like 'more AA on PS3, or PS3 version smoother' are probably related to dither in 360 verison.

    If that's the case, what could have caused this in 360 version?

    Could it be the level of HDR? (like the limited RGB pallete of FP10 HDR commonly used in 360 games)

    Actually, this is not the first time I have noticed such difference, the Burnout Paradise had 360 version to dither a bit especially for distant object like trees.
     
  8. Quaz51

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    yes :)
     
  9. inefficient

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    Hmmm that is pretty grainy looking. I guess we don't know yet if that was intentional artistic direction, or if it was just some kind of side effect of the filters they are running. Sam Houser did say the 360 version had a "certain look to it".
     
  10. Rangers

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    And ? :grin:
     
  11. inefficient

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  12. Dot50Cal

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    efficient, as far as I know that is from a video on IGN comparing the two. So I doubt its a bullshot. But I don't think its fair to compare screens off a lossy video to lossless shots off the framebuffer. Capture cards and the eventual re-encode would destroy fine dithering details like that.
     
  13. Quaz51

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    it's 630p (1120x630) :oops:
    regardless PS3 media look better for me, the light and atmosphere is more real (maybe HDR vs X360 MDR, post-process...), i agree with global reviews feeling but more comparison screenshots would be good
    it's interesting, it shown that number of pixel isn't enough for determine better visual
     
  14. Quaz51

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    if this screenshot is bullshot then it's bullshot in 630p :)
     
  15. Rangers

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    It's not in the review or the insider head 2 head I dont think, anybody know which IGN vid it's from?
     
  16. Dot50Cal

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    Thanks Quaz, as always a nice job!
     
  17. Betanumerical

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    How much AA.?.
     
  18. Hardknock

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    Quaz have you seen shots from identical locations and time of day? Both have HDR lighting. Please don't let bias start to creep into your findings. That wouldn't be good. Great work by the way.
     
  19. Quaz51

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    i know the resolution since yesterday and first IGN video grab but i don't sure that is the good moment for say it :)
    i think it's not very pertinent in this case, for lot of people sub720p = worst version, it going to generate confusion
     
  20. Neb

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    So the PS3 version is 630p... internet meltdown confirmed (NeoGAF explodes)!

    Neverthless of the ss shown so far the PS3 version looks nicer IMO. Everything just blends in nicely and makes a seamless contrast between front objects and background objects.
     
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