Neverending Upscaling/Resolutions/AA etc Thread #2 *Rules: post: #616 *

Discussion in 'Consoles' started by TheAlSpark, Jan 6, 2008.

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  1. MasaC

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    Don't want to stray too far from the thread subject but on the menu in MGO my TV reports a 1080p video signal without me first having to uncheck 720p in the video settings of my PS3 like all other sub 720p or sub 1080p PS3 titles I've tried that use software scaling to scale up to 1080p.

    I was informed that PS3 has a hardware scaler capable of vertical scaling only, i.e scaling 960x1080, 1280x1080, 1440x1080 and 1600x1080 up to 1920x1080. The game must render 1080 horisontal lines to use the vertical scaler.

    As mentioned I've tried several 720p or sub-720p rendered games that use software scaling to scale up to 1080p. Like Uncharted, Call of Duty 4 and The Darkness. On those games I must first uncheck 720p in PS3 video settings in order to force them to scale the videosignal up to 1080p. If I don't they will stay at 720p even if I have 1080p checked in the video settings of PS3.

    On other games that I have tried which I know use the vertical scaler they will show up as 1080p on my TV with both 720p and 1080p checked in the settings. Games like Gran Turismo 5 Prologue, Lair, Super Rub'a'Dub and Super Stardust. Those games will show up as 1080p on my TV because they do render 1080 lines if I have 1080p checked in the settings.

    I have yet to try out MGO as the beta haven't started yet to see if the game runs in 1080p as the main menu do. At this point I'm fairly certain however that atleast the menu is rendered in someone of the above mentioned 1080p resolutions that can be used in conjuction with the vertical scaler on the PS3.
     
  2. SonComet

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    fixed.
     
  3. Quaz51

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    it's for this that i wait to check MGO beta
    for the moment i just observed low horizontal resolution (~1024) on last 720p blury screenshot (april 2 on IGN) and on 720p april fool video too + a MGO title screen that seem low-res but i haven't really reliable informations on vertical resolution. i have also this hypotesis that they use a 960x1080 mode for 1080p output (which explain the low horizontal resolution observed) but it's not the best interpretation for explain all and it's not my belief but it's necessary to wait the game for really know
     
    #403 Quaz51, Apr 21, 2008
    Last edited by a moderator: Apr 21, 2008
  4. Statix

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    FYI, just because you don't have to uncheck 720p does not mean that the game is only using hardware scaling, or that it definitely runs at a vertical resolution of 1080 lines.

    For example: You do not have to uncheck/disable 720p to automatically run The Darkness and Call of Duty 4 in 1080p. However, both of those games run in 1024x576 and 1024x600 resolution respectively.
     
  5. deepbrown

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    Aren't all IGN screenshots poorly compressed images? - there's always been an uproar of IGN screenshots on Neogaf.
     
  6. TheAlSpark

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    Regarding the videos, the combination of compression and low contrast areas make it very difficult to make any conclusion.
     
  7. ShaidarHaran

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    Uh, no. I did not state rendered resolution is irrelevant or even unimportant. That is your mistaken assumption.

    Please re-read the post to which you have responded. Resolution *is* important, but there are trade-offs that have to be made and sub 1080P games can increase visual quality because of the reduced resolution.

    See above.
     
  8. MasaC

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    Yes I do have to uncheck 720p to force exactly those two games to 1080p output. I already know those games render in a sub 720p resolution and then are software scaled to 720p. They cannot use the vertical scaler as they don't render 1080 horisontal lines at all. The only way to make them output 1080p is to uncheck 720p and leave 1080p checked in the video settings of the PS3 so the games themselves via software upscales their native rendered resolution to 1080p.

    It is exactly like that on all games I know use software scaling and not the vertical scaler and vice versa. For example: Both GT5P and Super Stardust use 1280x1080 and use the vertical scaler to upscale to 1920x1080 if you have 1080p checked in the settings. It doesn't matter if 720p is also checked, they still output 1080p in those two games.
     
  9. grandmaster

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    There are many games that still software-scale if you have both 720p and 1080p checked. Soldier of Fortune: Payback is the latest I've seen.
     
  10. betan

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    Is it 720p native?
     
  11. kyleb

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    You keep mixing up horizontal and vertical. 1080 is the vertical resolution of 1080p content, and the PS3's "scaler" works on the horizontal.
     
  12. Shifty Geezer

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    Acutally in this case Masac didn't. The games do not render with 1080 horizontal lines, means there aren't 1080 lines stacked on top of each other in the vertical. The previous post about PS3 having a vertical scaler is incorrect, as the scaler works in the horizontal direction, on those 1080 horizontal lines which make up the vertical size. ;)
     
  13. betan

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    Which means they cannot use horizontal (only) scaler :).
     
  14. kyleb

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    Yeah, the games in question cannot use the horizontal scaler because they don't render 1080 lines of vertical resolution, opposite of what Masac said.
     
  15. Statix

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    I suppose that's the optimistic way of looking at it. The other would be that the lowered resolution is an out for developers to make up for less-than-optimized engine and game development; in other words, to make up for performance deficiencies because of lack of the utmost programming talent. With regards to MGS4, I'd assume that to be the case, considering the graphical quality falls somewhere within the range of "average" to "bad," based on all the most recent screenshots we've been able to look at.

    Btw, this would not be a case of sub-1080p; it would be sub-720p, and, thus, sub-HD.
     
  16. Statix

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    You're right about COD4, BUT you don't have to uncheck 720p to force 1080p for The Darkness, Ninja Gaiden, Jericho, or SKATE. YET, all those games are software upscaled (they don't run at 1080 vertical resolution). So you're actually wrong on this point, sorry.
     
  17. grandmaster

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    Soldier of Fortune Payback is indeed 720p according to Quaz51. I'm fairly sure that Conflict: Denied Ops is another. Statix is also correct with the list he has as I've also tested all of them.
     
    #417 grandmaster, Apr 22, 2008
    Last edited by a moderator: Apr 22, 2008
  18. tahrikmili

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    Any updates on the MGS4/MGO situation? I believe the Beta works for Japanese PSN users, I suppose there would be in game grabs by now?
     
  19. function

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    This would assume that programming talent is measured in terms of output resolution, and that an optimised engine should target an arbitrary resolution.

    Neither of those would be good assumptions for someone to make.
     
  20. Quaz51

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    maybe new hope?
    http://i30.tinypic.com/vmpzr4.jpg
    this screenshot, the first where i can see the vertical native resolution, is little over 720 lines, like ~760, strange. but always 1024 horizontal for this screenshot on the same serie http://i26.tinypic.com/2zp3ybn.jpg
    1024x760 isn't a credible native resolution, now need the game for understand and know the true native resolution, MGS screenshot are not really workable, majority is too blury
     
    #420 Quaz51, Apr 23, 2008
    Last edited by a moderator: Apr 23, 2008
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