Multibody physics on a terrain

asimocpp2

Newcomer
I extented my physics engine with a terrain collider.

Here some screenshots of a demo you can try:


image.php


image.php


Demo can be downloaded on:

http://http://www.xwaytoonsoft.com/download.php

Battlebot can be moved using cursor keys. Use F5 to sit in a battlebot.

Have fun,

Any technical questions will be answered by me on this thread.
 
what method do you use to render the planet?
if it support to use DEM data, it will be very cool.
 
Terrain format

For now I use maps that are exported from Bryce (height,color,bump). Height is in .pgm format (16 bits integer). I also use these height maps for collison detection and manifold generation.
 
Very nice.

I am working on a similar engine, you can find it here: http://www.imersiva.com/etereo/?lang=en

But I'm going through a slightly different path, I'm trying to keep all planets and textures procedural. The current techdemo has 100kb. The game when complete will weigh hopefully less than 256kb, with multiplayer and a war mode.
 
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