Hellos to everyone.
Multisampling anti-aliasing rasterization is known to produce a number of samples within a fragment that differ in sub pixel location, and depth values, but have the same color values since only one fragment is passed on to be shaded in a fragment program for the entire pixel
My Question is ... if there are 4 seperate depth values, then the shader must be wise to this and compute each operation on the depth value 4 times... is this true?
furthermore, if an operation reads from an incoming fragment's depth value, then ambiguity arrises.. from which sub pixel location is the depth value taken for the calculation?
phew. i hope that was clear. anyone please?
Multisampling anti-aliasing rasterization is known to produce a number of samples within a fragment that differ in sub pixel location, and depth values, but have the same color values since only one fragment is passed on to be shaded in a fragment program for the entire pixel
My Question is ... if there are 4 seperate depth values, then the shader must be wise to this and compute each operation on the depth value 4 times... is this true?
furthermore, if an operation reads from an incoming fragment's depth value, then ambiguity arrises.. from which sub pixel location is the depth value taken for the calculation?
phew. i hope that was clear. anyone please?