Motion Editor

Discussion in 'Industry Jobs' started by smoothdevil, May 19, 2010.

  1. smoothdevil

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    A UK based games studio is currently looking for a Motion Editor.

    The successful applicat will be working within the animation team, required to meet demanding targets in a high pressured full production environment. Responsible for editing motion capture performance data, implementing game-ready animation from Layout/Block-out to final pass.

    Responsibilities:

    • Efficient in processing of data through game pipeline.
    • Working closely with design team on planning and creating blend trees
    • Creating Layout/Block-out pass performances via hand-key or motion capture.
    • Motion editing performance data to final pass, pose matching, loops, blends etc

    Requirements:

    • Thorough understanding of the motion capture and game pipelines.
    • Good understanding of creating blend trees and animation flow of game data.
    • A solid understanding of traditional animation principles (timing, weight etc) and how they relate to motion captured performance
    • Working knowledge of the character technical pipeline
    • Proven experience working with motion editing toolsets, layering motion through additive edits. etc
    • At least 3+ years experience in game/feature production.
    • A passion for enabling delivery of world class performance, right through the pipeline

    Specific Skills:

    • Autodesk Motionbuilder or other equivalent software.
    • Havok Behaviour – preferred but not essential

    http://www.smoothdevil.com/index.php?page=job&job_id=1334

    closes: 18 Jul 2010
     
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