Somethings screwy with that engine there is.
Thank you yoda
Somethings screwy with that engine there is.
Morrowind - what's the deal w/that game engine? PC HW review sites don't use it as a reference game any more & I've always wondered how it scales, if at all, on late model HW & where the hang up is/was, CPU or GPU. My suspicion is that it's more CPU than GPU bound, but ya never know. As a previous poster noted, probably just another poorly coded game w/flags not dropping, resulting in ever accumulating memory leaks.
I think I once read that the render order was stupidly reversed, so any culling/occlusion techniques on modern GPUs are basically unusable. And, yea, it was more CPU dependent when released back in 2002.
I'll take the Ice Storm Fighters challenge tonight
This is kinda relative but stick with me.
Counter:Strike Source and Team Fortress 2. They aren't the hardest hitters, but in these two games it is absolutely critical to maintain at least 100 and 66 frames per second, respectively, for connection quality reasons. Their respective versions of the Source engine aren't multi-threaded (maybe TF2 is a bit but it crashes when you force it fully) and it takes a lot of ghz to do it.
Yeah still waiting for the multicore support that valve promised. A 32 player server brings my 2,7Ghz Conroe to it's knees.
Yeah i'm still waiting on that one too
Here's a helping hand to get any i7 users out there started:
http://www.intelcapabilitiesforum.net/ice_storm_fighters?m=v
i'll do it when i get home tonight,
i7 @ 3990 ( cant hit 4 ghz dam Bclock wall )
Try putting you multiplier on auto and dropping ur fsb
Turbo Mode FTW!