Old Right Member
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What currently used engines are the most CPU limited? Which game engines show little difference between running on a 2.5 GHz dual core processor versus a high-end Core 2 Quad or an I7?
I remember Supreme Commander was pretty CPU dependent, but what about any other game engines?GTA4 and Supreme Commander?
EQ2. lol. Seriously I think that game does an awful lot on the CPU. I've watched friends get in big battles and seen Core 2 + 8800GTS setups drop into the single digits. Considering the game came out before the GeForce 6800 (friends played it on GF4 & R9700 initially), I'm guessing it's not exactly GPU limited. I get the feeling that it does things on the CPU that should be on the GPU but doesn't because they couldn't assume everyone would have a capable GPU.
Chess.What currently used engines are the most CPU limited?
Chess.
I disagree in terms of complexity. A chess engine (apart from trivially following an opening book) should always be increasing its search tree depth irrespective of whose move it is.A clasic RTS game, such as C&C Gold for example is much more complex than chess, if one were to tune AI for maximum efficiency (as chess games try to achieve).
On the other hand, chess games such as Chess Titans included in Vista are pretty okish iregarding cpu power requiremens. So i would conclude that strategy games have the potential for being mostly cpu limited, but often don't
EQ2. lol. Seriously I think that game does an awful lot on the CPU. I've watched friends get in big battles and seen Core 2 + 8800GTS setups drop into the single digits. Considering the game came out before the GeForce 6800 (friends played it on GF4 & R9700 initially), I'm guessing it's not exactly GPU limited. I get the feeling that it does things on the CPU that should be on the GPU but doesn't because they couldn't assume everyone would have a capable GPU.
I just remember friends playing it on GF4 and Radeon 9700. And then one friend went out and got a 6800GT that autumn for it. My point really was that it's rather amazing that it still stresses out high end PCs. Although you can often run around the countryside on max settings with no problem, if you get into the right situation, the game will happily drop your system to 5 fps.Not sure you're remembering correctly. The GF 6800 came out in summer of 2004 and EQ2 wasn't released until that November. But, yea, it's pretty much a DX8 title, too many passes with its lighting model that could be reduced if the game's engine used DX9/10.
I disagree in terms of complexity. A chess engine (apart from trivially following an opening book) should always be increasing its search tree depth irrespective of whose move it is.
I suggest Flight Sim might be up near the top of CPU-limited games.
"might be"?
nice to see you round these parts Phil!
Not many FS fans around but a great place for you game devs