Hello!
Ray/Path tracing are the future of graphics. I have a NVIDIA RTX 3090 GPU, and HTC Vive Eye Pro VR Headset and would like to implement ray/path tracing. In BONUS, it would be better if I can take the advantage of eye tracker. So I did some search and find two most common game engines, Unity3D and Unreal Engine 4.26 do not support ray tracing for VR. So the next options are:
In short, as a beginner, if I want to implement ray/path tracing algorithm for my VR, what would be the easiest and optimized way?
Ray/Path tracing are the future of graphics. I have a NVIDIA RTX 3090 GPU, and HTC Vive Eye Pro VR Headset and would like to implement ray/path tracing. In BONUS, it would be better if I can take the advantage of eye tracker. So I did some search and find two most common game engines, Unity3D and Unreal Engine 4.26 do not support ray tracing for VR. So the next options are:
- Microsoft DirectX(12) Raytracing API
- NVidia OptiX API
- Vulkan Ray Tracing API
- Falcor Framework: which has abstraction layer of DX12, VulkanR
- NVidia VRWorks: I have just know about this NVIDIA SDK, and so far I understand it is based on DirectX11, and Vulkan may be. So I believe this may not support raytracing.
In short, as a beginner, if I want to implement ray/path tracing algorithm for my VR, what would be the easiest and optimized way?