Most Convenient API to implement ray/path tracing on VR headset

Hello!

Ray/Path tracing are the future of graphics. I have a NVIDIA RTX 3090 GPU, and HTC Vive Eye Pro VR Headset and would like to implement ray/path tracing. In BONUS, it would be better if I can take the advantage of eye tracker. So I did some search and find two most common game engines, Unity3D and Unreal Engine 4.26 do not support ray tracing for VR. So the next options are:
  1. Microsoft DirectX(12) Raytracing API
  2. NVidia OptiX API
  3. Vulkan Ray Tracing API
  4. Falcor Framework: which has abstraction layer of DX12, VulkanR
  5. NVidia VRWorks: I have just know about this NVIDIA SDK, and so far I understand it is based on DirectX11, and Vulkan may be. So I believe this may not support raytracing.

In short, as a beginner, if I want to implement ray/path tracing algorithm for my VR, what would be the easiest and optimized way?
 
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