Moral rights of copyright and software ownership *spawn

Discussion in 'Politics & Ethics of Technology' started by corduroygt, Jan 1, 2011.

  1. expletive

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    I havent characterized anyone as thieves, only that i think the game creators should get compensated (in some fashion) for every sale or *transfer* of a license of their game. I'm just imagining if i were a developer and (e.g. quantic dream) i was compensated for 2 million copies of my game and technically somewhere around 3 million were 'consumed.'

    I think anyone who loves games should want them to be paid for every sale and transfer. It is far better for the industry and gamers if a larger share of the money goes to the talent, instead of the intermediaries (i.e. gamestop.) The middle men add very little to the equation long term.
     
    #181 expletive, May 27, 2013
    Last edited by a moderator: May 27, 2013
  2. Davros

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    They do control it they paid money to own that license
     
  3. pcchen

    pcchen Moderator
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    To be honest, if you want to do that, you probably should go for a subscription model. Actually, with current trend, I suspect that more developers are likely to go this route than not.

    The question of whether the "first sale doctrine" should apply to digital good has been debated for quite some time (We have a thread about this too). Generally the US copyright office tend to believe that it should apply to licenses with physical goods only, while the EU decided that it should apply to digital goods too.
     
  4. expletive

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    I don't really care what they did to get it, it's just another license transfer absent of the content creator, which I've said i do not agree with.
     
  5. -tkf-

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    True, except where they are the publishers :-\
     
  6. -tkf-

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    Then tell us where this would end? Consumables would be the only products where selling it on a second hand market would be free of licenses?

    Books music movies cars furniture clothes etc would require a license fee if ever sold on a second hand market...?
     
  7. expletive

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    Traditional durable goods have never had licenses,they don't need them, but that's not what we are discussing here. This thread is about software (more specifically-digital interactive media), its different, and afaik they have always been based on licenses.
     
  8. -tkf-

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    True but you seem worried about loss of money, not the legal aspect of licenses:

    So you think it's fair that book authors doesn't get a cut when someone buys a new book, reads it in two days and sells it as "practically new" and recoups 80% of his investment . The author still misses a good chunck of money on a "new sale". Same goes for music and movies. It may be a legal thing, but the loss of money is just as great on other goods than software.

    If you accept that every second hand sale should give the original publishers a cut when it's games, you would have a hard time arguing it shouldn't be the case elsewhere..

    And at least in the EU there has been examples of used licenses been resold and it's legal as well.
     
  9. Daozang

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    Not even technically.
    You sold two million copies. Out of those two million, one million was re-sold.
    You either rent me the game, at the appropriate price, since I own nothing, or sell it to me, so I can do whatever I like with it.
    You can't have both.

    What is the next step? Having a camera in the living room counting how many people are watching your interactive movie?
    They can easily argue, that every person that watches as you play is a potential sale gone to waste...
     
  10. Snyder

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    You are aware of the first sale doctrine? (which e.g. has been explicitly upheld even for pure software licenses/"digital copies" in the EuGH/ECJ last year)
     
  11. Blazkowicz

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    Microsoft patented just that, actually.
    http://www.google.com/patents/US20120278904

    With the new Xbox and Kinect 2.0, they do have the ability to bring such a scheme, though even some people at Microsoft might find that gross and I doubt it will happen.
     
  12. Davros

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    http://www.vg247.com/2013/05/24/microsofts-kinect-patent-suggest-they-will-be-always-be-watching/
     
  13. Davros

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    bugger ninja edited by blazkowiz :D
     
  14. Daozang

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    Ok!
    The only thing missing is the Game Police and we are set!
     
  15. Blazkowicz

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    My software did an illegal operation, will I go to jail?
     
  16. Daozang

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    gamepolice.exe has encountered an error and needs to close.
    We are sorry for the inconvenience.

    :lol:
     
  17. eastmen

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    The car would loose a huge chunk of its value and the warranty . so good luck selling it for what you paid for it.


    What your describing with the car is akin to online passes. Which everyone complained about last gen.
     
  18. -tkf-

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    that is not his point, the guy that buys his car will NOT pay a cent to the original maker of the car, just like used games.
     
  19. Davros

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    And software doesnt need a license either, my software never had a license can you explain why I needed one ?
     
  20. mrcorbo

    mrcorbo Foo Fighter
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    I still don't get where condescending comes from. I really think disk-based sales are going to continue to lose favor among consumers wherever digital options are able to offer comparable quantity and quality of content. We'll see, I guess.

    My method specifically doesn't require the servers for you to access your content except to validate disk-installs when you don't have the disk. Once content is on your machine, it would no longer require online validation to work.

    The rest is all your speculation of what could happen. You know what else could happen? Your house could burn down destroying all your media. In that situation, you'd have been better off if all of your games were digital downloads as recovering them would be much easier.

    I doubt "you" had any major influence on this. CDs and mp3s already being established formats with broad device support did. As I said, it always comes down to use cases and how DRM impacts them. In this case, the various DRM schemes all tied you to specific hardware and kept people from using their purchased music everywhere they wanted. Given this, it's actually more surprising that Apple have been able to get as many people to buy in as they have. And it doesn't support your notions of significant numbers of people being against DRM.

    No one had to fight it, it was still-born. It failed because it was a bad idea that was worse than the existing options that everyone was already using.

    There is no digital option that offers universal access. Again, they are all tied to specific hardware. When there is, it will make a huge difference. As it is Apple again is doing quite well selling movies though the Itunes store. I'm holding out for a system that allows me to access my movies on phone, console and PC no matter where I am. Unitl then I will continue to buy BluRays and rip them to my NAS as Matroska files which allows me that access.

    Ultraviolet is half-assed and suffers from many of the same concerns you've raised about other forms of DD. I'm shocked that you think it's worth supporting given your prior statements.

    Yeah, get back to me when "you" win that one. Amazon were smart to create Kindle apps for many different platforms and they are reaping the rewards of that decision and will continue to do so.

    Well I wish "you" good luck with all your "fights". I hope consumer behavior doesn't disappoint you too much.

    Sorry about calling out your use of the "we fought against..." phrasing. It just struck me as funny. On the plus side, I can't really take issue with you accusing me of being condescending now.
     
    #200 mrcorbo, Jun 2, 2013
    Last edited by a moderator: Jun 2, 2013
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