MIT course for progamming the Cell processor

Discussion in 'CellPerformance@B3D' started by chris1515, Feb 14, 2007.

  1. chris1515

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    one likes this.
  2. one

    one Unruly Member
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    He's a real man :wink:
    http://cag.csail.mit.edu/ps3/lectures/6.189-lecture16-games.pdf
     
  3. LunchBox

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    I love those priorities :)

    thanks for the links guys!

    good read.
     
  4. Cal

    Cal
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    Oh-My-Gawd :shock: :shock: :shock:
    He must really really hate things like Java. :lol:
    I guess most of today's game studio honchos would get mad after seeing these proclaims.:twisted:
     
  5. chris1515

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    I think it is normal for someone working for Insomniac Games. They create AAA games for a single platform, it seems logical.
     
    #5 chris1515, Feb 17, 2007
    Last edited by a moderator: Feb 17, 2007
  6. Fox5

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    Aw, I wish I went to MIT, the best my school offers in CS is a course on the MIPS architecture. Oh well, I do get a free, state-paid, education, and if I was really serious, I'd just dissect the MIT class's notes.

    Bookmarked for future reference.
     
  7. akira888

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    Ah, nevermind, forgot MIT's course numbering system is radically different from the one everyone else uses.
     
    #7 akira888, Feb 19, 2007
    Last edited by a moderator: Feb 19, 2007
  8. homy

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  9. Shifty Geezer

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    At last, a beginning! The footage is of raytraced balls on chequered floors, with reflections and refractions and 3D texturing. They have a Global Illumination bit, but that just looks like a spot-light to me. Didn't see any secondary illumination in effect. It wasn't particularly fast. Any idea what resolution they were rendering at? I expect the Scandinavians to produce some far more exciting!
     
  10. rendezvous

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    There are objects in the scene receiving shadows from the occluding objects, hence global (as in _not local_) illumination.

    The PDF http://cag.csail.mit.edu/ps3/projects/6.189-blue-steel.pdf gives you some information about the performance but I can't say if they are impressive or not.
     
  11. inefficient

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    It's interesting that even at MIT they used PS3's as their target platform for student projects. Not Cell blades.

    They say they were rendering at 1024x1024 with 6 SPUs. Each SPU rendering every 6th line.
     
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