it is not IO interactive but another studio Ready at Dawn, Housemqrque, Quantic Dreams???
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Insomniac? (i don't know how big they are) Although I suppose success with Spiderman would make it a tougher sell at this point.
Unlikely. My guess is Ready at Dawn.Insomniac? (i don't know how big they are) Although I suppose success with Spiderman would make it a tougher sell at this point.
Uh... oups....shouldn't see any activity unless its about IO Interactive.
The need for a diverse library provides a strong contingency against this issue. But reading through it explains fairly well why 343i has failed to produce a good Halo in the same vein that the new Star Wars are suffering but the Marvel Studios are exploding and there's no fatigue there, we could probably go as far back at looking at how the original Halo 1-3 meshed. The criticism of why Solo failed was so obvious, yet simultaneously not obvious. Once again, in the same vein, for new people playing Xbox, Halo, very much has a problem because if you didn't play Halo 1-4 you don't care about Cortana. And if you didn't play Halo 1-4 the main character to you is not actually the Chief, but someone else entirely. This article really took it home for me for some reason, but it really points out of the failures of story telling here.This hypothesis of Star Wars fatigue is hard to believe, and not just because it started with a film that won 2017’s box office crown and the total profits crown. What we’re seeing is what I’d term “accrued disappointment” , a trend obfuscated by unprecedented short-term success but that almost always surfaces later down the line.
Solo, too, focused on expanding an already established (and aged) character – one many argued needed no origin story. Not only does the decision to anchor these films around pre-existing stories represent a rejection of Star Wars’ expansive storytelling potential, it also helps explain the series’ relative underperformance outside the United States and with audiences under 25. The first time Chinese audiences saw the character Han Solo in theaters, for example, was in 2015’s The Force Awakens – where he’s only a supporting character and dies. And Star Wars didn’t even reach China until 1999’s The Phantom Menace. And while Han Solo is well-known in the United States, he’s primarily endeared to those 40+. Under Disney, Star Wars continues to trade on the cultural currency of the franchise’s original trilogy (released between 1997 and 1983). This is fundamentally limiting.
The way to solve this is to tell new stories, not expanded versions of old ones.
Thanks, not read the articles, but your musings and bringing them into the thread was pretty interestingThis following tweet thread is not related to gamepass/video games
I disagree. 40 Spider Man games released in one year would definitely result in a lack of interest for later games due to brand fatigue. That article is talking about SW brand fatigue, and SW is such a large, diverse IP you can definitely do lots with it without people getting tired, but like all IPs, you have to produce quality material and not overdo it. Fatigue means exhausting something through over-exertion, rather than a finite natural lifespan. Brands don't necessarily burn out after a time-limit, but they can all be over-worked and subsequently devalued.Brand Fatigue is a myth...
There are certainly limits, but as the author writes, the IP was vast enough to support 1 movie per year. In the same vein the number of Gears and Halos, their universes are large enough to hold their current release schedule of 2 per gen, just as written, the quality has not been there.I disagree. 40 Spider Man games released in one year would definitely result in a lack of interest for later games due to brand fatigue. That article is talking about SW brand fatigue, and SW is such a large, diverse IP you can definitely do lots with it without people getting tired, but like all IPs, you have to produce quality material and not overdo it. Fatigue means exhausting something through over-exertion, rather than a finite natural lifespan. Brands don't necessarily burn out after a time-limit, but they can all be over-worked and subsequently devalued.
If you have time please read this article on Netflix and Engagement being their largest metric:MS has really suffered with the perceived quality of the exclusives they have released in last couple years (apart from Forza).
If they had released the same amount of exclusives, but they was all rated 80+ they would have been ok.
So I think more so than quantity then quality, they need to go quality then quantity to bulk it out.
A few more average games will not convince many more.
Netflix’s Engagement Race
The prioritization of engagement time over quality is controversial, but there are a few explanations. To start, one has to assume Netflix is correct in observing that, at least in the short-run, watch time has a (much) stronger impact on retention than quality (and of course, the former is a more objective, quantifiable and analyzable metric). This relationship likely stems from the unique dynamics of an unbundled, D2C subscription content service. The consumer mentality of going to a movie theater and buying a ticket (or even watching a live airing of a show that airs precisely from 9–10 PM and is 30% advertising) has a different quality threshold than a video that’s part of an All You Can Eat offering. As a recurring subscription, Netflix is more about value than optimizing for satisfaction per minute. To the consumer, renewal is a question of “Did I get enough satisfaction for $10?”; for Netflix, it’s “Do we provide enough value to charge another dollar?” In addition, each hour watched provides an additional opportunity for Netflix to promote other content on its service (good for engagement) and cannibalize a competitor’s watch time (many see OTT video as “winner takes most”).
This is not to say Netflix doesn’t value quality – again, it makes much of the best TV content available. And all things being equal, a great show is more valuable to Netflix than a good one. But the “all things being equal” part is critical. When engagement (i.e. hours) is the top priority, incentives change. Quality is only one of many important variables – and probably not the top one. Is it better for 125 people to watch a six-episode season of Jessica Jones that’s of ‘A-’ quality, for example, or for 100 to watch a 12-episode version that’s dragged down to a ‘B’? After seven Marvel series, Netflix’s answer seems to be the latter.
Which circling around to the original point, even though MS is buying up all these studios the focus today might be to bolster their library as per the Netflix article, but they will need to eventually just focus on quality at a certain point in time.