Metroid Prime Sequel In Development!

Discussion in 'Console Technology' started by Goldni, Jan 23, 2003.

  1. Goldni

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  2. PC-Engine

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    BRING IT ON!!! :twisted:
     
  3. iscariot

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  4. Goldni

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    Interesting to hear the multiplayer info. Sounds like someone at Retro is listening to people. I could personally care less about multiplay in Metroid but I'll bet they include the Turok Style control setup in the sequel.
     
  5. V3

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    What about Fusion ? any news on that ?
     
  6. Peppermonkey

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    Fusion wasn't a Retro game (AFAIK).
     
  7. Tagrineth

    Tagrineth SNAKES... ON A PLANE
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    Gah! Hands on fire!

    Turok Evolution's jump "control" is annoying.
     
  8. Quaid

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    Turok controls suck. But I agree, they should atleast include the option, even if only for the purpose of whine-reduction.

    but then, those who choose Turok controls will inevitable complain about having to jump. :roll:
     
  9. Goldni

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    ACADEMY OF INTERACTIVE ARTS AND SCIENCES (AIAS) ANNOUNCES FINALISTS FOR 2003 INTERACTIVE ACHIEVEMENT AWARDS

    LOS ANGELES, CA – FEBRUARY 4, 2003 – The Academy of Interactive Arts and Sciences today announced finalists for the 2003 Interactive Achievement Awards, which will be held at the Hard Rock Hotel and Casino in Las Vegas, February 27, 2003. The Academy will present awards in 30 craft, console, computer, and online categories. Award highlights include an overall Game of the Year as well as Game of the Year in different genres, and the prestigious Hall of Fame Award.

    "Each year we see even more games that demonstrate the innovation, creativity and diversity with which videogames push the envelope of modern entertainment," said Paul Provenzano, President of the Academy of Interactive Arts & Sciences. "It is satisfying to see such an exceptional mix of savvy veteran videogame developers and bold new studios among the finalists.

    Metroid® Prime from Nintendo of America Inc. and Retro Studios earned an Interactive Achievement Awards record ten nominations. Several games received six nominations apiece including, Electronic Arts' Battlefield 1942™, Rockstar Games' Grand Theft Auto: Vice City, Sony Computer Entertainment of America's Ratchet and Clank™ and Ubi Soft's Splinter Cell™. Nintendo of America and Electronic Arts lead the field of videogame publishers with 26 and 25 total nominations respectively.

    Finalists for 2003's Game of the Year include:

    • Animal Crossing™ for the NINTENDO GAMECUBE™, published by Nintendo of America Inc., developed by Nintendo Co. Ltd.;
    • Battlefield 1942 for the PC, published by Electronic Arts, developed by Digital Illusions;
    • Ratchet & Clank for the PlayStation® 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
    • Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Retro Studios;
    • Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar Games, developed by Rockstar North.

    Finalists for 2003's PC Game of the Year include:

    • Age of Mythology™, published by Microsoft, developed by Ensemble Studios;
    • Battlefield 1942, published by Electronic Arts, developed by Digital Illusions;
    • Medal of Honor Allied Assault™, published by Electronic Arts, developed by 2015 Inc.;
    • Neverwinter Nights™, published by Infogrames, developed by BioWare;
    • Warcraft III®: Reign of Chaos, published and developed by Blizzard.

    Finalists for 2003's Console Game of the Year include:

    • Splinter Cell for the Xbox, published by UbiSoft, developed by UbiSoft Montreal;
    • Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
    • Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Retro Studios;
    • Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar Games, developed by Rockstar North;
    • Eternal Darkness: Sanity's Requiem™ for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Silicon Knights;
    • Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Nintendo Co. Ltd.

    SEGA®'s Yu Suzuki will receive the Academy's coveted Hall of Fame award.

    For a full list of finalists in all categories, visit [link]www.interactive.org.[/link]

    The Interactive Achievement Awards will be presented as part of the 2003 D.I.C.E. Summit (Design, Innovate, Communicate, Entertain), the only event presented to focus exclusively on game design.

    About the Academy of Interactive Arts and Sciences

    Located in Los Angeles, CA, the Academy of Interactive Arts & Sciences (AIAS) is an official professional academy of the $7+billion interactive entertainment software industry. AIAS is supported by the industry's leading companies and counts among its board of directors representatives from Activision, Bioware Entertainment, Electronic Arts, Ensemble Studios, Infogrames, Insomniac Games, Interactive Digital Software Association, Microsoft, Nintendo of America, Oddworld Inhabitants, Sony Computer Entertainment America, Sierra Entertainment, and Carnegie Mellon University.

    For more information about AIAS, or to register for the DICE Summit, visit the Web site at [link]www.interactive.org,[/link] or [link]www.dicesummit.com.[/ link]

    Way to go Retro. After all you guys had been through who'd though your first game would be a million seller, possibly GOTY (already is to many sites and press, mags) and from now on mentioned in "Best game ever" discussions? Congrats! Now to get to work on Metroid Next.
     
  10. BenSkywalker

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  11. RaolinDarksbane

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    Metroid sequel in the works? You don't say!! :roll:

    As for the nominations. Noticed that the two games with the most Nominations are Metroid Prime and Animal Crossing. I can understand why MP got the most, but Animal Crossing with the second most? :shock: AC has got to be the Sleeper Hit of the Year!!! :lol:
     
  12. Blade

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    Please don't wear out th' Metroid franchise, Nintendo!

    Please make MP2 at least as good as MP1, Retro! Don't mess with the formula too much, guys!

    For the love of God, don't make it timed (like Majora's Mask, but with Samus) ... That wouldn't be too good.

    BTW, R&C and ED = candidates for Console GOTY? I can't say I disagree that much.. but IMHO there were better games released this year. Super Mario Sunshine > R&C, and there were at least a handful of games better than ED.. at least.

    I was semi-disappointed with ED. It's a solid game, prolly a 9/10 effort. Not the 9.6 that IGN gave it, though.
     
  13. jvd

    jvd
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    Blade - At the end of the first metroid you have what 2 mins to escape after killing motherbrain. So some time limits would work.
     
  14. CaptainHowdy

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    I hope they didnt listen to everyone, if they change the controls, they will screw up the jump and shoot Metroid feel to the game, I know a lot of people griped, but those people havent had to do many jump puzzles on console shooters.
     
  15. CeiserSöze

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    Nintendo has a habit of not listening to customers so I wouldn't worry much :wink:
     
  16. Peppermonkey

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    They just need to add the option to configure the controls so people won't whine as much.

    They also need to make the game more complex, like instead of having grapple points, let you grapple on almost everything (except certain types of objects)

    Also, PUT IN SOME GOD DAMN BUMP MAPPING, or at least change the chestplate texture on Samus.
     
  17. Goldni

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    Bumpmapping? MP is beautiful without it. Transperancies. Particle Effects, but yes I'm sure there will be loads of BM and other effects in the sequel. And yes the chestplate and ship textures will be redone. But fyi, the black/red Phazon suit kicked every other previous videogame characters' outfits asses.

    Just thought of Rachel Roberts playing Samus in Metroid The Movie. She was incredible in Simone. And a dead ringer for Samus.
     
  18. Blade

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    Jvd: Yep yep. That's as far as I'd like them to go, though. No need to rush us through an experience like that..
     
  19. Panajev2001a

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    ... hopefully they will improove on Metroid Prime strneghts ( texture variety... each room was so unique... and had tons of different textures. not the same one tiled over and over... do not mess with this Retro... I do not think they will as killing the atmosphere will kill MP 2 )...
     
  20. Plasmatics

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    I hope they have bumpmapping but more importantly, more real time lighting. IGN has a movie from the SpaceWorld build that features a room on the ship with flickering lights, lighted steam and more. Its truly stunning, even today. I'd like to see lots more of that. Even if it means knocking the framerate down to 30fps. MP isn't a twitch based shooter that demands the precision of 60fps and the lock-on feature only lessens this need further. I think a smooth 30fps is a small price to pay for a game that could be even more atmospheric.

    If you want to see what I'm talking about, the movie is on IGN's MP media section and called Metroid Prime real-time footage (10 seconds). Its only 2MB.

    It even looks as if the mapped lighting in the main Chozo Ruins area was in real time at this point as well. It also shows what Samus' arm cannon used to look like. :)
     
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