Metal Gear Solid 3 best graphics and sound effects on ps2?

Discussion in 'Console Technology' started by suhim, Nov 25, 2004.

  1. marconelly!

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    Very true. I love how they shine through the trees, and through the water, and how they overbright even your character if you get in the way. Oh, and if you try to look at them in FPV, it's so bright it's ridiculous :) I also love how water reflects everything (reflections of everything are probably a staplemark of visuals throughout MGS games :), like your torch, or the exploding hooverpods...

    Another location that I particulary liked is a location where you can get to after the fight with Fear. Instead of going where you're supposed to go, just go through the other door, and you'll end up at the same location where you initially entered the warehouse from - only this time it will be daytime. The water there, and the whole scene, is just jaw droppingly gorgeous looking. I'm amazed that they recreated that whole scene for the daytime, and made it that pretty, considering how really not obvious it is that you can get there in the first place, and how few people will probably get to see it.

    Also, pretty much the whole area where you fight The End. The river, the changing weather, the trees, everything is just beautiful.

    Hard difficulty is perfect for a first time playthrough if you're already versed with MGS2. I'm very happy I started the game on that difficulty - so far it's been just as challenging as I'd like to - never frustrating, but at times really difficult (like at the fight with Fear, where I died a lot, until I realized I have to strategize more)

    I don't know - I think I'm just as much in awe with graphics, as I was with MGS2 - and concerning everything else, even more so. It's just an incredibly gripping game that keeps getting more interesting and more involving as it goes. I haven't felt this way about a game since Ico, and to me, that's probably the ultimate compliment I can give. As for visuals, MGS2 basically started off with it's best looking scene and rarely matched or topped that. MGS3 just keeps getting better and more impressive every time I continue playing it.

    Just as some kind of reference, before I started playing MGS3, I played Half Life 2 for about an hour, and watched a friend play it for couple more hours. You'd think having seen such a high profile PC game now would spoil anything and everything on consoles, but that's just not the case. Despite all the technical flaws, like the lack of mip-mapping, the visuals in MGS3 are so tightly woven, the effects so cleverly used - the game just feels warmer, more inviting...
     
  2. VNZ

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    No, shadowmaps for the characters are used pretty much to the same extent as in MGS2, ie. for cutscenes and a few select gameplay areas (I think, though I can't come up with an example right now, some indoor sneaking area like MGS2 probably). The main lighting "trick" in MGS3, except the forementioned over exposure, is a lightmap that simulates the sun shining through foliage. It looks very convincing and is used for all characters in pretty much every applicable area.

    I kind of regret that I didn't play it on hard. I did so with MGS2 but thought that the lack of radar, plus me having the worst flu ever, would make it hard enough anyway... But as soon as I got the hang of the new gear and controls it probably was too easy. Note to everyone: Play MGS3 on hard!
     
  3. Kill_Jade

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    best cutscenes.EVER.In any videogame.....hands down.
     
  4. London Geezer

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    Right... How's the game then?
     
  5. Nick Spolec

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    Ugg.. MGS2... Was like a C Hollywood movie.

    The whole ridiculous drama of the woman "who can't die" (who infact had a force field around her --- wow, that was bad). Plus, the bizarre naked scene.. And who is Ninja this time? Right.. Ok..

    I skipped every cutscene after I realized they were all like 10 minutes long, and were absolutely worthless (plus filled with the worse writing this side of a Dolf Lungren movie). The whole game was stupid. After playing that, you would be surprised that Kojima was actually responsible for Snatcher and Policenauts.
     
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