Max Uniform Components Under NV3x-4x

Cozmo

Newcomer
Hi,

I began a thread in the OpenGL.org forums, a few days back, but received no official word or explanation.

Nvidia hardware incorrectly reports the uniform component count as vec4 registers, for all 3x and 4x hardware I can find, across all driver version. The GLSL spec clearly states that max uniform components should be in individual floats, ints, or bools.

Does anyone know what's up with this, and if this is a permanent situation? Does anyone care?

Many thanks,

Sean
 
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