Math to learn for graphics programming?

Thanks, all! I have the following books on the way:

"Computer Graphics" by Foley, et. al
"Fundamentals of Computer Graphics" by Shirley
Schaum's Outline of Calculus
Schaum's Outline of Linear Algebra
Schaum's Outline of Discrete Maths
Schaum's Outline of Probability and Statistics
Schaum's Outline of Differential Geometry

I hope that this is enough! :)
 
I'm, to my own admission rather lost at the moment. I'm seriously missing something . I have no idea how to bash out a scanline rasterizer, I just can't think of how to do it now. That coupled with the fact that I have no idea what library to use for console graphics means I'm going to have to go a googling.

Sorry for going OT.

Hmm - I wanted to hint, sorry if I'm not being clear.

Console output - that's basic in any language, should be one of the first tutorials in whichever you choose. Write a program that fills the console with #'s. From there you know a line number and a character position (since you're the one creating it) - why not try to figure out how to make this appear next?
Code:
   ##
  ##
 ########
 ########
  ##
   ##

Iterate over each line you want to output, and choose the number of spaces and #'s to appear, and where, and output them.

You may wish to create another thread to ask specific questions in so we don't continue going OT with this one.
 
If you want to keep the "computer vision" door open (you known that stuff going the other way around), probability/statistic is absolutely crucial.
 
Back
Top