Mario Kart Wii screens.

Discussion in 'Console Gaming' started by nintenho, Dec 20, 2007.

  1. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
  2. StefanS

    StefanS meandering Velosoph
    Veteran

    Joined:
    Apr 20, 2002
    Messages:
    3,608
    Likes Received:
    75
    Location:
    Vienna
    I very much doubt that. Hell, it they could port the code without changing anything :lol:

    But, indeed, the improvements seem miniscule / unnoticeable.
     
  3. Tagrineth

    Tagrineth SNAKES... ON A PLANE
    Veteran

    Joined:
    Feb 14, 2002
    Messages:
    2,520
    Likes Received:
    12
    Location:
    Sunny (boring) Florida
    Check the draw distance in the 4th shot.

    Isn't this game supposed to feature a LOT more vehicles... 16 right?
     
  4. StefanS

    StefanS meandering Velosoph
    Veteran

    Joined:
    Apr 20, 2002
    Messages:
    3,608
    Likes Received:
    75
    Location:
    Vienna
    Yeah it has twice the vehicles the GCN version had.
     
  5. nintenho

    Veteran

    Joined:
    Feb 25, 2006
    Messages:
    2,002
    Likes Received:
    21
    Location:
    Cupertino, California
    well it doesn't look worse than double dash but it's amazing that nintendo managed to make a wii game look as good as SMG and this looks basically like a gamecube game (the last game was fairly good looking for the time). maybe it looks better in motion (60 fps?) so I'll hold out a little hope for it.
     
  6. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    11,710
    Likes Received:
    2,046
    It looks like a PS2 game. But it wont matter anyways for Nintendo. It can sell backetloads even with this visuals
     
  7. DeadlyNinja

    Veteran

    Joined:
    Jan 3, 2007
    Messages:
    1,221
    Likes Received:
    4
    Those are shots from the E3 trailer. They're old as hell.
     
  8. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    41,649
    Likes Received:
    12,660
    Location:
    Under my bridge
    That's some pretty rough texturing for an 80+MB machine.
     
  9. fallguy

    Veteran

    Joined:
    Jun 17, 2003
    Messages:
    1,367
    Likes Received:
    11
    Im pretty excited about this game, for the gameplay. But its going to look so crappy spread out over 57".
     
  10. V3

    V3
    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    3,304
    Likes Received:
    5
    That first one is from MK64. Who knows maybe the other are rejects from MK64. I know they made alot of tracks and only put in the best one for N64 because of space limit. I thought MKDD has terrible graphics. Anyway I hope it still early in development.
     
  11. Tagrineth

    Tagrineth SNAKES... ON A PLANE
    Veteran

    Joined:
    Feb 14, 2002
    Messages:
    2,520
    Likes Received:
    12
    Location:
    Sunny (boring) Florida
    Whoa - check that DRAW DISTANCE. O_O
     
  12. Turok

    Regular

    Joined:
    Dec 24, 2006
    Messages:
    330
    Likes Received:
    0
    So that ugly-as-hell dithering is gone, thankfully. I guess that's where the compliments end.
     
  13. Fox5

    Veteran

    Joined:
    Mar 22, 2002
    Messages:
    3,674
    Likes Received:
    5
    Draw distance isn't that impressive, Resident Evil 4 had about the same with much better graphics...
     
  14. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    Looks bad, but honestly when i play the wii i dont care that it looks bad.
     
  15. Sankari

    Regular

    Joined:
    Jul 27, 2005
    Messages:
    649
    Likes Received:
    7
    I don't really get whats so impressive about that draw distance, but perhaps others are joking. It doesn't look good but I doubt its gona look like that when it ships.
     
  16. StefanS

    StefanS meandering Velosoph
    Veteran

    Joined:
    Apr 20, 2002
    Messages:
    3,608
    Likes Received:
    75
    Location:
    Vienna
    The dithering only happened when alpha was used. Since none of the above screens show transparency, there's no dithering.
     
  17. vazel

    Regular

    Joined:
    Aug 16, 2005
    Messages:
    992
    Likes Received:
    3
    Hmm, yea the Gamecube had some nasty dithering didn't it. Does the Wii still have this weakness? I'm guessing so since Wikipedia says its GPU is most likely a revision of the Gamecube GPU clocked faster.

    Edit: LOL I'm so out of the loop aren't I.
     
    #17 vazel, Dec 26, 2007
    Last edited by a moderator: Dec 26, 2007
  18. Fox5

    Veteran

    Joined:
    Mar 22, 2002
    Messages:
    3,674
    Likes Received:
    5
    All my current games have dithering problems, though Super Mario Galaxies has it less than others. Perhaps higher precision, but still integer?
     
  19. StefanS

    StefanS meandering Velosoph
    Veteran

    Joined:
    Apr 20, 2002
    Messages:
    3,608
    Likes Received:
    75
    Location:
    Vienna
    Last I heard from my sources (quite some time ago), it indeed suffers from the same shortcomings. There's a "workaround", but it doesn't come for free.
     
  20. The_legend_of_drtre

    Newcomer

    Joined:
    Jan 19, 2007
    Messages:
    148
    Likes Received:
    1
    Could look better? yes.

    Below the GC game? Get glasses.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...