M$ shows G800... in DX9 demos...

Discussion in 'Architecture and Products' started by Idiot, Mar 22, 2002.

  1. nAo

    nAo Nutella Nutellae
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,400
    Likes Received:
    440
    Location:
    San Francisco
    Umh..that video is pretty bad, but it doesn't show any acceptable framerate :)

    FC's rotozoomer was the worst part of that demo, a low precision unmipmapped point filtered mess :)

    ciao,
    Marco
     
  2. Nappe1

    Nappe1 lp0 On Fire!
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,532
    Likes Received:
    11
    Location:
    South east finland
    nAo: well, the year was also 1992 so what else you expect? ;) 386 was a glorious thing and some rich ppl might have mighty 486 machine, but 286 wasn't rare either.

    (btw, 2nd reality runs pretty well on 286 10Mhz with 287 on machine with MCA bus.) :)

    nAo: and watch that demo!! :) it really something pretty cool. ;)
     
  3. nggalai

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    402
    Likes Received:
    0
    Location:
    /home/rb/Switzerland
    Re: It was done in Hardware

    Hi Rags,
    Whoop, didn't realise there was a soundtrack with the movie (office PC . . .). I stand corrected. :oops:

    OK, anybody in for a G800 speculation session? ;)

    ta,
    .rb
    ________
    easy vape vaporizer
     
    #43 nggalai, Mar 26, 2002
    Last edited by a moderator: Jan 24, 2011
  4. Tempest

    Newcomer

    Joined:
    Feb 6, 2002
    Messages:
    4
    Likes Received:
    0
    Location:
    Finland
    It's nothing too exciting, goes something like this:

    FA? - Toggle Text Display
    L?? - Dynamic Tessellation (on)
    C? - Tessellation Factor (320:1) (not sure about these numbers)
    ?? - Displacement Scale (1.30:1) (not sure about these numbers either)
    YA? - Displacement Interpolation Type (linear)
    TA? - Sun Angle 135,000000 degrees
    Z/X - Sun Light Factor 1.000
    C/V - Sky Light Factor 1,000
    1/2 - Toggle Terrain & Sky Radiance Texture (on)
    3/4 - Toggle Detail Color & Detail Horizon Map Texture (off) (could be "on" as well...)
    5/6 - Toggle Normal Map & Horizon Map Texture (on)
    7/8 - Toggle Clouds Texture (on)
    W?S - Fill Mode (solid)
    R?? - Fog (enabled)
     
  5. makuta

    Newcomer

    Joined:
    Mar 26, 2002
    Messages:
    7
    Likes Received:
    0
    Location:
    BCN
    I really don't see what should be so hard in having Disp map on SW,
    I use it all the time... it just calculate the new position of the vextex once.
    I even use to run an .avi file for disp map, 256*256, on a 40*40 patch, no
    problem.
     
  6. pascal

    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    1,968
    Likes Received:
    221
    Location:
    Brasil
    Listen to the video again:
    "version pixel shader ... and displacing mapping ... and the Matrox displacing mapping hardware"

    Well, was it done using some Matrox hardware partially or totally?

    The key is the "version pixel shader". What is the current Matrox hardware supporting pixel shader? None right? :D

    edited: Looks like it was a 1024x768 pixel shader with displacing mapping presentation. The totally done by Matrox hardware looks more plausible 8)
     
  7. pascal

    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    1,968
    Likes Received:
    221
    Location:
    Brasil
    From www.matroxusers.com
    Matrox had used the software emulation before with a unanounced card.
    Two things:
    - It was too slow, then probably it is not the same software emulation.
    - They used an announced card, maybe they are using another announced card this time too 8)

    We need Sherlock Holmes help :)
     
  8. Idiot

    Newcomer

    Joined:
    Feb 7, 2002
    Messages:
    27
    Likes Received:
    0
  9. pascal

    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    1,968
    Likes Received:
    221
    Location:
    Brasil
  10. Idiot

    Newcomer

    Joined:
    Feb 7, 2002
    Messages:
    27
    Likes Received:
    0
  11. pascal

    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    1,968
    Likes Received:
    221
    Location:
    Brasil
    Parhelia will have displacement mapping demo on CD.
    From MURC:
     
  12. PrzemKo

    Newcomer

    Joined:
    Feb 7, 2002
    Messages:
    58
    Likes Received:
    0
    Edit: pic removed, since it's irrelevant now.
     
  13. take

    Newcomer

    Joined:
    Feb 25, 2002
    Messages:
    3
    Likes Received:
    0
    Location:
    Japan
    This japanese articles states:
    In GDC 2002, MS demonstrated displacement mapping demo with Software Emulation.
    Not Matrox Hardware.
     
  14. pascal

    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    1,968
    Likes Received:
    221
    Location:
    Brasil
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...