Lost Planet 2 comes to PC (benchmark link inside thread!)

Discussion in 'PC Gaming' started by Neb, Aug 16, 2010.

  1. Neb

    Neb Iron "BEAST" Man
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    The LP2 benchamrk is now availble for PC. It has DX9 and DX11 rendering mode.

    http://www.nzone.com/object/nzone_lostplanet2_home.html (download link)

     
    #1 Neb, Aug 16, 2010
    Last edited by a moderator: Aug 17, 2010
  2. Ike Turner

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    Shitty installer doesn't work. error extracting stuff at the end. This is TWIMTBP I guess..
     
  3. fellix

    fellix Hey, You!
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    I'm a bit disappointed by the visuals. Too much over-saturated colours, and the overall contrast is a bit over the top. The water splash effect is seriously lame, IMHO.
     
  4. Arnold Beckenbauer

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    Actually there is no DX10 renderer.
     
  5. ECH

    ECH
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    Wow in game it's hard to tell when tessellation is used. Because, IMO, it's not used to give 2d objects a 3d look). But when you look at the comparison photos all they did was set tessellation to extreme making everything fatter not better. There is no real distinct 3d look to those objects.
     
  6. trinibwoy

    trinibwoy Meh
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    More tessellation for tessellation's sake. It's funny how things that need tessellation are obvious (gun barrels for example) yet we aren't seeing tessellation applied where it makes sense.
     
  7. fellix

    fellix Hey, You!
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    Apparently, tessellation in this title is simply patched over the DX11 ported code from its DX9 base, and not really used in the game's design workflow.
     
  8. Neb

    Neb Iron "BEAST" Man
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    For touting DX11 features they dont look any better than what I've seen in 4-5 year old PC games running with DX9.
     
  9. Neb

    Neb Iron "BEAST" Man
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    Are you sure about this becouse their previous engine revisions have DX10 API path and removing that would be a dumb decision and reduce quality like from object motionblur etc. From first LP and expansion to RE5 DX10 and OBM in all API modes.
     
  10. Silent_Buddha

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    Setting it to Dx11 should automatically work for Dx10 hardware. There should be no need for an explicit Dx10 rendering path. If it was done correctly Dx10 hardware will just automatically use features available on Dx10 or 10.1 level cards while not using those explicit to Dx11.

    Regards,
    SB
     
  11. Arnold Beckenbauer

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  12. homerdog

    homerdog donator of the year
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    Not that I care about this game anyway, but that is simply pathetic.
     
  13. trinibwoy

    trinibwoy Meh
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    That's the case for pretty much all games sporting tessellation. In this case I don't think tessellation itself is the problem, the textures just aren't good enough to expose the additional geometric detail. The best case comparison shots provided by Nvidia show useful differences but even in those it's obvious that the textures and underlying models just aren't designed for lots of fine geometry.
     
  14. Silent_Buddha

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  15. Svensk Viking

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    Didn't Dirt 2 also lock DX10/10.1 cards to DX9 only?

    And for a moment, I actually hoped that DX11 would give me DX10 in more games:evil:
     
  16. homerdog

    homerdog donator of the year
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    Yes it did :sad:
     
  17. woundingchaney

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    Dx11 is not only not overly impressive, but a performance killer as well. I will be purchasing the game simply because it is a 3d Vision supported title and I have enjoyed Capcoms offerings this generation.
     
  18. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    Did anyone actually play Lost Planet? I tried at least 4 times, but I could just never get in to it...struck me as very "weak tea". :(
     
  19. Bouncing Zabaglione Bros.

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    It was quite a bit of fun and has some dramatic moments, but it was obviously a console game.
     
  20. Neb

    Neb Iron "BEAST" Man
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