Um, that's how it currently works, it's not an "improvement". We do update the models based on upcomiong games and data we get back from the field, but that video is describing the process we currently use.
So the software runs on Xenos? Always thought that it runs on the CPU.
That's not owned by the Kinect team, it's owned by MSR, so I have no idea on their timetable, or even the featureset. I don't think it'll make your deadline though. I suspect you could find a reasonable substitute, and it wouldn't be a huge amount of work to create a .NET compatible API.So any words on when microsoft is releasing SDK for kinect.
Over two weeks i have to make a demonstration app for kinect for school.
Would be nice if they could release it fast and in C#.
Looks like MS have improved the body part recognition algorithms...
http://www.gamasutra.com/view/news/...d_For_Identifying_Player_Bodies_On_Kinect.php
Gamasutra reference this PDF & this website & video...
http://www.i-programmer.info/news/1...e/2176-kinects-ai-breakthrough-explained.html
Tommy McClain
I don`t know... Looks about the same of what is now to me XDGood now maybe the lag will be reduced further. Really good news.
Kinda do want something like this.
Wow got my hands on a kinect for this school period project.
You can do a lot of cool things with it.
Tried doing some of the sample stuff in OpenNi and some cool drawing programs where you can change stuff on the fly.
Changed some code in the drawing program you had to draw with your head and to reset your canvas to draw on you had to do a high kick. The faces you could see when people looked at us was just pure gold some students and teachers even ask if they could try. Options are as good as limitless for none gaming stuff if you ask me only downsize is that for Core gamers the input latency is just to high for a Fps or other twitch shooter but for story telling games like Heavy with a this could be really immersive experience. Instead of press X for jason you can just shout jason.
Stupid person in our group doesn't want to make a Air guitar app not fair.
If it only takes 5 ms of GPU time, why is there so much lag? Shouldn't there only be 5-10 ms more lag than an equivalent 30 fps title? ie. if the game is just doing 1;1 limb tracking and not gesture recognition.
2ms I believe (according to the docs posted here recently). But that is just classifying the image. From there, you have to match a skeleton to the identified parts, and then, in some games, map an avatar to the skeleton.If it only takes 5 ms of GPU time, why is there so much lag? Shouldn't there only be 5-10 ms more lag than an equivalent 30 fps title? ie. if the game is just doing 1;1 limb tracking and not gesture recognition.
Pretty cool that it's starting to be used in school classes for learning. You'll have to keep us updated on what you guys come up with.
Regards,
SB
2ms I believe (according to the docs posted here recently). But that is just classifying the image. From there, you have to match a skeleton to the identified parts, and then, in some games, map an avatar to the skeleton.
Other causes of latency are the buffer transfer, the depth image creation on the camera, and the rendering method you're using.
5ms GPU time for processing the image is not the only area where latency can occur. For example it must take an amount of time for the camera to capture and package the picture and be sent down the wire and stored in RAM etc before the data is even ready to be processed by the GPU. If i remember correctly even the latency of a single button press on DualShock 3 is around 20ms and kinect is doing a whole lot more.
The increased lag are probably because of two things:Oh, so the GPU body part identification time is down to 2 ms now, that's very quick.
Yes, but even with the 20 ms of controller lag the best responding 30fps games have 100 ms of input lag, for Kinect titles the best we've seen is something like 150 ms. That's a huge difference, especially if it only takes 2ms to identify the body parts (which you'd think would be the most difficult task to do).
Yes, but even with the 20 ms of controller lag the best responding 30fps games have 100 ms of input lag, for Kinect titles the best we've seen is something like 150 ms. That's a huge difference, especially if it only takes 2ms to identify the body parts (which you'd think would be the most difficult task to do).