Is there any baked occlusion in Modern Warfare 2?

inlimbo

Newcomer
Was always curious about this. There is one area in single player and a couple spots in multiplayer maps I think might use baked occlusion, but it's honestly hard to tell. But from what I can tell otherwise (correct me if I'm wrong), the rest of the game is totally real-time
 
Pretty damn sure it doesn't and while we are at it the game isn't totally real time, COD games past gen would frequently used baked lighting and shadowing in places (not everywhere though as they did use real time lights/shadows that would get cast on characters, which is more than what I could say even for last gen 30FPS games)
 
COD4 and World at War both use baked shadowmaps at long distances that fade into real-time shadows at close distances, but for the life of me I can't see that happening in Modern Warfare 2 at all. I'm pretty sure like 95% of it is real-time, if not 100%. The only cases I'm unsure of are what look like a few instances of based occlusion in interiors, but I'm hoping I'm wrong on that
 
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