IQ improvements in 52.10?

Discussion in '3D Hardware, Software & Output Devices' started by kihon, Oct 5, 2003.

  1. [3dc]Leonidas

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    We work on an english translation of the new and corrected article on Deto 52.10/14.
     
  2. kihon

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    Cool :) thanks :)

    Btw the updated review shows that NV are still upto their old tricks :( that'll teach me to give them the benefit of the doubt.
     
  3. Joe DeFuria

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    Just to summarize the 3Dcenter artikel ;) ...please correct me if I'm wrong:

    A) OpenGL filtering appears to be just fine.

    B) D3D filtering suffers from the following "optimizations"

    Application Mode:
    1) True trilinear is never utilized at all...on any texture stages. It's now all "pseudotrilinear"

    Control Panel Mode
    1) Same pseudotrilear as above
    2) Proper Aniso level selection is only applied to texture stage 0. No matter what the aniso level selected (2x-8x), only 2x is applied to stages 1-7.
     
  4. tEd

    tEd Casual Member
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    tha's correct
     
  5. Bouncing Zabaglione Bros.

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    ATI only does this if your force it from the control panel which works fine for most games, especially the older ones with no controls of their own. If you set the ATI control panel to "Application" and the game settings to trilinear, the game gets exactly what it asks for on all stages.


    Welcome to Nvidia's world, where it's still 1998...
     
  6. CorwinB

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    Nah, back then, Nvidia's motto was "who needs framerate, anything past 30FPS is overkill, people want 32 bits color and they want it now. Oh, and look at our AGP texturing, this means our cards are future-proof". I'm really looking forward Cheatonators 60, which will activate 3dfx's patented (and now Nvidia-owned) 22-bits filtering for the NV40 series...
     
  7. Mintmaster

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    Sorry, looks as though I made a few mistakes.

    BZB, your right, I forgot to mention that ATI will let you do proper aniso in all stages.

    Joe, you right in that they enable 2xAF for stages 1-7. I thought it was 0xAF. Still, that royally sucks. That should help them a lot (and hurt the NVidia consumer a lot in terms of IQ) in UT2003.
     
  8. dan2097

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    What level of af does ATI's control panel af use on texture stages 1-7? (assuming 8xaf quality selected)
     
  9. Tim

    Tim
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  10. dan2097

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    Could Ati introduce a new quality setting for af then which does what Nvidia is doing and put that either before performance or between performance and quality to make comparison easier?
     
  11. StealthHawk

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    At least they aren't using 2x bilinear anymore.
     
  12. RussSchultz

    RussSchultz Professional Malcontent
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    To be pedantic, somewhere between 2 and 8, depending on the axis of rotation.

    But that's a far sight better than a plain 2.
     
  13. [3dc]Leonidas

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