IMG CXT with PowerVR Photon ray tracing architecture

Discussion in 'Mobile Graphics Architectures and IP' started by CarstenS, Nov 4, 2021.

  1. CarstenS

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    I'll just leave this here:

    https://www.imaginationtech.com/new...n-launches-the-most-advanced-ray-tracing-gpu/
     
  2. ToTTenTranz

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    So this means that Apple's totally-not-PowerVR iGPU for their future Mx SoCs will eventually bring ray tracing acceleration in the form of totally-not-Photon?
     
  3. Ailuros

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    What matters is if and which way money flows. But most likely yes for the question.
     
    #3 Ailuros, Nov 5, 2021
    Last edited: Nov 5, 2021
  4. Rootax

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    Another core ? What happened to A and B series ? ...
     
  5. davis.anthony

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    1.3GRay/s........ RTX2060 is 5GRay/s (As long as they're comparable) but no doubt requires much more power.

    The mobile space might actually help the desktop parts to become more efficient.

    It's level 4 implementation too!
     
  6. Ailuros

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    https://www.electronicsweekly.com/n...hardware-ray-racing-new-gpu-flagship-2021-11/

    In order to have a comparable metric to existing desktop GPUs, we should have at least the estimated power envelope of such a (scaled 4-core) solution.
     
    #6 Ailuros, Nov 18, 2021
    Last edited: Nov 22, 2021
  7. milk

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    What does "hardware photon tracing™" even mean and how does it differ from hw RR? Isn't it all just rays being traced at the end of the day?
     
  8. Ailuros

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    pharma and davis.anthony like this.
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