Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. nightshade

    nightshade Wookies love cookies!
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    Any possible insight regarding the AA solution in the latest KZ3 trailer ?
     
    #1801 nightshade, Jun 12, 2010
    Last edited by a moderator: Jun 12, 2010
  2. TheAlSpark

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    Looks to be quite a bit below 720p. Haven't found evidence of any AA.

    A type of AA that has problems with thin geometry. ;)
     
  3. novcze

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  4. Trejser

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    WOW :eek: Yes!!!! :D
     
  5. nightshade

    nightshade Wookies love cookies!
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    Wow...nice !
    Its so good to see other devs actively implementing this tech.
     
  6. Gitaroo

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    MLAA that has problem with sub pixel level stuffs?
     
  7. ultragpu

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    Swoit, so this confirms my initial impression. Now we just need MS apocalypse to join the party:).
     
  8. Gitaroo

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    ya, anyone check Socom 4 ? the gameplay trailer looks really smooth also. :)
     
  9. Laa-Yosh

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    Exactly, because it does not have any subpixel sample information, it only works with the final framebuffer.
     
  10. Shifty Geezer

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    I do hope they address that. It's pretty much only on lines, nine times out of ten, so replace power lines from meshes to a seperate draw process and problem solved, and that's even easier in a deferred renderer.
     
  11. Gitaroo

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  12. TheAlSpark

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    Compression does wonders.
     
  13. Dungeonscaper

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    Just downloaded several HQ 720p trailers off PSN and I'm watching them on a native 720p monitor, here's what things look like. I paused the videos on several occations for solid lines with little/no compression and counted pixels and checked aa.

    Motorstorm Apocolypse: 720p 2xmsaa
    Sky heroes: 720p + blur filter and/ or selective QAA
    Start the party: 720p 2xmsaa
    The Shoot: 720p no aa
    Kung fu rider: can't tell, compression bad, 60fps anyway
    The Fight: 720p no aa, 60fps, LOTS of post-processing helps hide jaggies
    PES 2011: Possibley sub-hd. 60fps.
     
    #1813 Dungeonscaper, Jun 18, 2010
    Last edited by a moderator: Jun 18, 2010
  14. Dungeonscaper

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  15. assurdum

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    It seems more MLAA motorstorm 3 to me.
     
  16. Billy Idol

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  17. Quaz51

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    Motorstorm Pacific 3D demo use dynamic resolution between 1280x720 and 640x720 (maybe less)
     
  18. SG79

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    Any word on Vanquish? There's been footage of both PS3 and 360 versions around, and apparently both were present at the show.
     
  19. TheWretched

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    In the day two video of E3 over at Giantbomb, Brad says, that Evolution targets 1080P for 2D, as it means in turn that 3D would run fine too. If that is true... that'd be very interesting indeed, as the game is quite demanding.
     
  20. corduroygt

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    What is the technique to determine resolution and AA on 3D through shutter glasses?
     
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