Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. Kasersky

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  2. Neb

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    Is DOF.
     
  3. xgen

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    #1483 xgen, Mar 3, 2010
    Last edited by a moderator: Mar 3, 2010
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    Same as the ViDoc footage.

    Still 576p 2xMSAA
     
  6. LightHeaven

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  7. assurdum

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    Tried just cause 2 demo ps3. Fps acceptable & the tearing absence cause some dips but nothing of dramatic; personal note: it seems the 2xAA be temporal, with the same smart trick used to konami in mgs4 to eliminate the blurry texture effect in motion. Not bad version I expected worsen (I haven't seen 360 version however) a part the low res shadows.
     
  8. TheAlSpark

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    Haven't seen any evidence of MSAA on PS3... a lot of bloom though...
     
  9. Hotcooler

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    There is something in some places.

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
  10. TheAlSpark

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    Thanks for those. hm... curious. In the fourth shot, there's no AA in the dark edges, but you get something like Quincunx against the sky. And with the second shot, it's even more picky. Maybe it's doing AA on only certain passes ala Gears :?: Maybe humus will clarify. :p
     
  11. TheAlSpark

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    Certainly not a console resolution. Might be native + blur filter or a really crappy downscale.
     
  12. Alucardx23

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  13. Hotcooler

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    PS3 is probably trilinear and X360 is something like Antiso 4x. IMO.
     
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  16. assurdum

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    Probably use component cable on the ps3 ... component & qaa are a terrible combination.
     
  17. damienw

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    That would be odd as history has shown the opposite to generally be the case.
     
  18. Hotcooler

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    I'm no expert in this, this as well may be 2x AF on Ps3 and 4x AF on 360, but not much better.
     
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