Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    People only made presumptuous claims, but it wasn't confirmed.
     
  2. Sigfried1977

    Legend

    Joined:
    Sep 14, 2008
    Messages:
    5,010
    Likes Received:
    1,817
    Guardian of Light on PS3 seems definitely a lot less sharp and defined than Underworld did. Still a fine looking game, though.
     
  3. Trejser

    Regular

    Joined:
    Dec 4, 2009
    Messages:
    621
    Likes Received:
    0
  4. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    I played the 360 demo, and that looked more like 1280x720xMSAAx4 to me. Game looks very pretty. Could be MSAAx2 for sure, but 576p? Doubt it.
     
  5. Trejser

    Regular

    Joined:
    Dec 4, 2009
    Messages:
    621
    Likes Received:
    0
    Yeah, but we still have those 576p shots from march, maybe they changed IQ sience then or it was... PS3 version (probably not, game looks very clean) :)
     
  6. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Had a quick look. It's definitely not 720p or 4xAA. I'm reasonably certain it is 576p 2x on 360. The isometric view can hide aliasing a lot easier, so I only had a very small set of steps that were even usable in the darkness of the tutorial level....

    I'll have to check PSN at a later date. 2GB for a three minute demo tutorial is kinda not on my priority list. :p
     
  7. brain_stew

    Regular

    Joined:
    Jun 4, 2006
    Messages:
    556
    Likes Received:
    0
    It did? There was very little aliasing, sure, but the output image is severely blurry and lacking in fine detail, just as it is in all 360 games based on this same engine but the withdrawn viewpoint makes the lack of resolution more noticeable here. Check out some native 720p/1080p shots of the PC version (should be some at GAF if you look) and the difference is like night and day, you can actually make out the fine detail in the character models at the default viewpoint this way, all of which is lost due to lack of pixels in the 360 version.
     
  8. 2real4tv

    Veteran

    Joined:
    Jun 15, 2007
    Messages:
    1,167
    Likes Received:
    0
    Location:
    Upstate NY
  9. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    Looks upscaled to me.
     
  10. Trejser

    Regular

    Joined:
    Dec 4, 2009
    Messages:
    621
    Likes Received:
    0
    Yeah it's blurry, but there is almost no aliasing so maybe 720p + QAA (like TRU)?

    But most likely it's 576p + "something" :)

    Edit: Sub-hd and QAA, not so great :???:
     
    #1090 Trejser, Sep 30, 2010
    Last edited by a moderator: Sep 30, 2010
  11. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    something = QAA.
     
  12. Sigfried1977

    Legend

    Joined:
    Sep 14, 2008
    Messages:
    5,010
    Likes Received:
    1,817
    Bummer. Tomb Raider Underworld looked super sharp on the PS3. Sure, it did sacrifice a couple of frames for it, but since it wasn't really a game where super-fast controller response was neccesary I appreciated the compromise.
     
  13. Gitaroo

    Veteran

    Joined:
    Nov 10, 2007
    Messages:
    1,921
    Likes Received:
    62
    anyone know the res for Sonic Adventure on PSN and XBLA? Kind of want to know because the future DC release might be using the same emulator or something.
     
  14. Kasersky

    Regular

    Joined:
    Sep 26, 2009
    Messages:
    305
    Likes Received:
    0
    its 1:1, no AA and not scaled but there are borders because the game isn't widescreen

    if you subtract the borders the screen being rendered is 920x690

    [​IMG]
     
  15. PeterT

    Regular

    Joined:
    May 14, 2002
    Messages:
    702
    Likes Received:
    14
    Location:
    Austria
    I'm currently playing Atelier Rorona, and I'm wondering about what kind of AA they use.

    Here's a screencap (analog, sadly):
    [​IMG]

    And a zoom in on one of the high contrast edges:
    [​IMG]

    Ideas? I'm counting at least 8 steps.
     
  16. Kasersky

    Regular

    Joined:
    Sep 26, 2009
    Messages:
    305
    Likes Received:
    0
    So, I'd like to make a request, and i think its fairly interesting because this isnt a very common thing in games.

    could we do some kinda analysis of medal of honor campaign vs multiplayer considering that campaign uses the unreal engine but the multiplayer uses the frostbite engine. my guess is that there is asset reuse between the modes so wondering what kinda differences you'd see among the same assets with differences in lighting, rendering, effects, aa due to the underlying engine.

    EDIT: seems DF posted a comparison: http://www.eurogamer.net/articles/digitalfoundry-medal-of-honor-face-off
     
    #1096 Kasersky, Oct 17, 2010
    Last edited by a moderator: Oct 17, 2010
  17. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    13,999
    Likes Received:
    3,720
    #1097 Nesh, Oct 17, 2010
    Last edited by a moderator: Oct 17, 2010
  18. Kasersky

    Regular

    Joined:
    Sep 26, 2009
    Messages:
    305
    Likes Received:
    0
    no, 920x690 like i said. also prolly isnt the best to quote images.
     
  19. i nerini del buio

    Newcomer

    Joined:
    Apr 19, 2010
    Messages:
    83
    Likes Received:
    0
    I remember reading somewhere Sega talking about 720p widescreen (no borders) for the future dreamcast titles on xbla/psn :grin:

    Crazy Taxi 720p aa4x @ 60fps? :lol: drool
     
  20. Gitaroo

    Veteran

    Joined:
    Nov 10, 2007
    Messages:
    1,921
    Likes Received:
    62
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...