Looking at currently released games, especially those on consoles. Thus far I think the best implementation of RT is Metro Exodus EE. Uniform and correct global lighting is, IMO, the most important and universally used feature that RT brings to the table. Every game could use correct global lighting. Not ever game needs to shove RT reflections in your face everywhere you walk.
While reflections are nice, not all environments need it and I feel some current gen games that extensively leverage RT reflections are forcing reflections a little too heavily with reflective surfaces that don't necessarily need to exist but only exist to showcase that they have RT. Before someone get's all in a huff that I mean X game, this isn't targeted at any specific game as there are some games that use reflections exceedingly well in an environment where it actually makes sense that there would be a lot of reflective surfaces. Basically, I'm not looking forward to a sitauation where so many games are set in rainy, wet, perfectly clean glass windowed or perfectly clean perfectly reflective metal environments purely to show that they are using reflections.
That brings me to another pet peeve I've seen in games that is exacerbated by trying to push RT reflections. Perfectly flat floors. Something that is almost nonexistent in the real world outside of rooms and halls with marbled floors (pretty rare). It's rare to see a game get this right with uneven flooring and thus uneven light reflection off the flooring (Last Judgement 2 did this extremely well). The same goes for overly reflective vehicles in some games. In the real world outside of a showroom you're almost never going to see perfect reflections on a vehicles surface. So it's extremely jarring to see it in some games.
So yeah, IMO, reflections for the sake of reflections to show off RT is the lazy man's (developer's?) way out of using RT, IMO. Global RT illumination, while harder, is what really sells the tech for me. Again, this doesn't mean never use RT reflections, just that I'm significantly more impressed by correct global RT lighting. Reflections come across as more on the level of "Hey, look, I have RT. See RT. RT RT RT. Pretty RT." and who cares if the game actually needed that many reflections in the game or even if it's correct that all those reflective surfaces are so perfectly reflective (/gag).
Regards,
SB