I am interested in learning how to program videogame and physics engines. I've got a couple years left of high school to go. I am thinking maybe I should get a dual-major in Physics and Programming in University. I got 96% average mark in Java so I think I am talented.
I am thinking maybe I should go to the Video Game Design and Development course at the International Academy of Design & Technology because I live right next door, but it's a College and I'm thinking University would make better use of my high marks. Also I don't think they would touch on Physics much.
When I look at games like Halo and Doom 3, I am just not satisfied with the physics. I also don't like how developers turn to stupid Havoc ragdoll BS for their physics.
So I am wondering where I should start. Should I buy a C++ book and start reading or take some school courses? Anyone experienced in what to learn?
I am thinking maybe I should go to the Video Game Design and Development course at the International Academy of Design & Technology because I live right next door, but it's a College and I'm thinking University would make better use of my high marks. Also I don't think they would touch on Physics much.
When I look at games like Halo and Doom 3, I am just not satisfied with the physics. I also don't like how developers turn to stupid Havoc ragdoll BS for their physics.
So I am wondering where I should start. Should I buy a C++ book and start reading or take some school courses? Anyone experienced in what to learn?