Huddy says "R600"

Discussion in 'Pre-release GPU Speculation' started by Geo, May 25, 2006.

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  1. trinibwoy

    trinibwoy Meh
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    Cool, thought the ADD was MADD capable as well. How'd you get 12 flops per R580 shader though?

    Don't you mean more capable :wink:
     
  2. Geo

    Geo Mostly Harmless
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  3. pjbliverpool

    pjbliverpool B3D Scallywag
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    Is it really more efficient though?

    Im no expert so I would love to here the devs views on this but I think its at least possible that while overall ALU usage is up (obviously) in a unified system, the individual ALU's are less efficient due to the lack of specialization. Wouldn't these two factors counteract each other somewhat?
     
  4. trinibwoy

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  5. Geo

    Geo Mostly Harmless
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    They might, but not completely. Or they wouldn't have done a *second* USC would they? I mean, maybe they could be wrong on theory vs practice on the first one, but they'd have to be pretty stupid to do the second one wouldn't they?
     
  6. trinibwoy

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    Why don't we ever have numbers to go with the supposition that unified is more efficient :sad: Console devs speak up !!
     
  7. pjbliverpool

    pjbliverpool B3D Scallywag
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    True, but raw power isn't the only advantage of the USC.. im thinking we have to go that way regardless because of the developer flexibility it affords.

    In the end I assume it will simplify GPU design aswell.
     
  8. Geo

    Geo Mostly Harmless
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    How would you measure that other than how Huddy reported it up at the top, by locking in the ratio vs letting it float?

    I guess it's kind of interesting that tho you have 50% more PS and 200% more VS peak capacity, the actual performance improvement was 20-25%. Of course was there BW limitations at play?

    The other potentially interesting question is R580 has two asymmetric ALU's per ps. Possibly that means there is a "wastage" there by making all ALUs identical in a USC to offset to some degree the dynamic allocation advantages. The argument against that tho is that NV moved towards greater symmetry with their PS ALU's going from NV40 to G70.
     
  9. trinibwoy

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    Well locking in a ratio isn't a valid comparison since the architecture wasn't designed to be locked in in the first place. What I meant was that devs should have a good feel for Xenos and RSX by now. That's 64 unified vs 56 specialized (48+8). I think somebody should be able to make a comparison by now. Huddy isn't exactly an objective source!
     
  10. Geo

    Geo Mostly Harmless
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    Well, no he isn't. But then again nobody made them make that switch. They had an architecture that wasn't unified, and chose to move to one that was. No "Huddy vs NV" type of analysis is necessary. I'm talking about "ATI vs ATI" here.

    As has been noted many times, the programming interface would be transparent to devs either way. The only real advantage to the devs would be more predictably scalable performance, which probably isn't enough to make that move all by itself if it's not bringing you performance advantages outweighed by its drawbacks. Certainly not to do it a second time.

    There surely are console devs supporting both XB360 and PS3, but you'd really have to wonder if the other variables outside the gpus make that all that useful a comparison to try to make for *just* the gpu piece.
     
  11. trinibwoy

    trinibwoy Meh
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    That - "we should only compare architectures from the same company" - argument doesn't fly. We know the number of shaders, the general capabilities of each and the clockspeed. That is more information than most people use to make a judgment on superiority. If we can get feedback on relative performance of Xenos vs RSX then we will be able to extrapolate that to the PC space. There are assumptions there as well but I'd take that over a comparison that involves crippling the architecture.

    Well the argument that ATI wouldnt build R600 if Xenos didn't work is one thing (the assumption being that they could do anything about it anyway). I'm just talking about simple, run-of-the-mill performance comparisons.

    Well given feedback from developers here I'm certain that these guys do a lot of focused testing and don't just build a game and then start worrying about performance. Of course these guys know how fast individual hardware components are on specific tasks.
     
  12. Geo

    Geo Mostly Harmless
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    Nah, that's not what I meant there. Just addressing Huddy's "bias" against (presumably) R5xx in favor of R6xx.

    Now, towards the end that's what I meant, complicated by Cell vs Xenon, different OS/API, etc. :razz:
     
  13. trinibwoy

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    Bah, guess I'll just have to wait till February :)
     
  14. pjbliverpool

    pjbliverpool B3D Scallywag
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    Im not sure how true it is, but wasn't there some kind of internal conflict in ATI over whether to make R580 unified or not? There may be other factors at play but that suggests to me that the performance advantage of unified over seperate can't have been huge (or even existent) with that transistor budget given that they settled on seperate.

    I could be way off base though.... Im sure at least a few people here know the answer :wink:
     
  15. hoom

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    Heck, by my understanding (no inside info) there was internal conflict over whether R4xx would be unified...
     
  16. Geeforcer

    Geeforcer Harmlessly Evil
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    Inquirer rumor about a next-gen ATI card? Then it must be true.
     
  17. Rangers

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    Xenos is 48 unified ALU's, not 64.

    So in that sense, RSX supposedly actually has more raw power (although there are so many caveats, it's almost impossible to make any comparison).

    If you could draw one conclusion, it would probably be that unified has NOT gained Xenos a vast amount of efficiency, it doesn't blow away RSX by the (current?) games, despite, similar die sizes and so forth.
     
  18. vertex_shader

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  19. Ailuros

    Ailuros Epsilon plus three
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    Light travels faster than sound; that's why some trash tabloid authors appear bright until they open their traps (sorry couldn't resist...).
     
  20. trinibwoy

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    Ah true. But you got the gist of what I was saying.
     
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