Gamespot said:The character models are well defined and the environments are detailed, and for the most part the game runs at a playably smooth frame rate. However, large areas and areas that are full of other players tend to bog down quite a bit, which will making aiming difficult with those analog controls.
Games Domain said:The game doesn't seem silky smooth to begin with, and every now and again, that rate seems to drop slightly. It's not problematic and has no real effect on gameplay, but it is noticeable.
Eurogamer said:The only real gripe we have with UC is the occasion frame rate stutter as the Xbox accesses data from the hard disk. This kind of thing really shouldn’t be happening a full year into the Xbox life
zurich said:Framerate isn't the greatest. Its fine in enclosed levels, but outdoor areas chug like mad.
Perhaps this has something to do with taking a (bloated) PC engine and squeezing it into a console? shrug!
The noticeable lag pops up occasionally when you get into multiplayer games, Xbox Live or otherwise, and can often be mistaken for choppiness. But the framerate is in fact consistent throughout.
randycat99 said:So are there any benefits at all to the Unreal engine's CPU appetite (assuming you have the resources), or is the Quake engine just the better designed engine for the current state of computer architecture?
randycat99 said:So are there any benefits at all to the Unreal engine's CPU appetite (assuming you have the resources), or is the Quake engine just the better designed engine for the current state of computer architecture?