How to build a BVH - tutorial + code

jbikker

Newcomer
There are now 9 articles, all with full source code. :)
4: animation; refitting and rebuilding a BVH.
5: TLAS & BLAS; this is how RTX/DXR handles BVHs for games.
6: TLAS & BLAS part 2 (5 was getting too long).
7: Using the BVH for nice rendering.
8: Whitted-style ray tracing, with an HDR skydome and reflections.

The last article, number 9, discusses how to take the BVH to the GPU using OpenCL.

Comments still welcome, both on the blog and on Twitter, @j_bikker.
 
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