How to boost your Doom3 performance by 40% on ATI hardware

Discussion in 'PC Gaming' started by Humus, Aug 8, 2004.

  1. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    Ummmm jvd, I would think that after 40 pages you would realize that nobody is debating the worth of Humus' change when you are forcing AF. This discussion should have been over 20 pages ago.
     
  2. DeKay

    Newcomer

    Joined:
    Aug 8, 2004
    Messages:
    5
    Likes Received:
    0
    but ATI gains in quality when using this tweak don't they ? I'm referring to the bilinear / trilinear discussion a couple of pages back
     
  3. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    Mabye.


    Sadly though ruined only focuses on putting ati in a bad light and he refuses to dive deeper into the nv40 performance issues.

    IT could be that its simply slower. It could be that its simply slower becasue it breaks shader replacements.
     
  4. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    Yeh, the point is that when using *app controlled AF* ie setting the 16xAF in doomconfig.cfg *not in the ATI CP*, results in a similar performance boost to using the Humus tweak.
     
  5. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    just in case some of you missed this, and I think it's something worth looking at...well... in my humble opinion :) :

     
  6. FUDie

    Regular

    Joined:
    Sep 25, 2002
    Messages:
    581
    Likes Received:
    34
    Your argument is funny. How do you know that NVIDIA's driver isn't already changing the shader to something close to what Humus' is doing? Then there wouldn't be much performance difference because they are already doing the same work. If you're willing to concede that NVIDIA is doing shader replacements for the 5900s, then why wouldn't NVIDIA create a hand-tuned shader for the 6800s while they were at it?

    -FUDie
     
  7. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    Delve into the performance issues of the Nvidia card that currently has the best D3 performance in a thread about an ATI performance hack :?:
     
  8. Draconis

    Newcomer

    Joined:
    Jul 3, 2004
    Messages:
    23
    Likes Received:
    0
    And you do vice versa
     
  9. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    The point is hardocp used app controlled. with humus's changes you can run cp controlled af with better image quality than app controlled.

    By doing this you will get performance gains and image quality gains .

    Which should be benchmarked against nvidia's and which ever way nvidia's af looks better.



    Some of you just don't like the fact that ati has some gains happening and image quality boosts . Ruined has been out to ruin this tweaks good works .

    By spewing crap out of his mouth.
     
  10. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    The 6800 has no need for hand-tuned shaders, that's why. I'm not sure what Nvidia could even benefit from by hand tuning shaders on Doom3 when the game was designed on Nvidia hardware. The 5900 is at a SEVERE deficit with complex shaders and needs to have hand tuned shaders.
     
  11. nggalai

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    402
    Likes Received:
    0
    Location:
    /home/rb/Switzerland
    Isn't it bad enough Carmack stated that the drivers were optimising things that could break if the engine changed? ;)

    But I agree--this should be investigated; even if id claimed those optimisations were valid, it would be interesting to see what NV felt worth changing for performance's sake.

    93,
    -Sascha.rb
     
  12. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    Who says ?
     
  13. Stryyder

    Regular

    Joined:
    Apr 9, 2004
    Messages:
    334
    Likes Received:
    0

    Put down the pipe.... Step away from the pipe...
     
  14. SteveHill

    Newcomer

    Joined:
    Nov 11, 2003
    Messages:
    61
    Likes Received:
    0
    I think it's fair to say that I'm just repeating what other people have said -- I can't make any outright claims myself as I don't have ATI hardware at my disposal.

    I'd be a little surprised if both IHVs aren't bending the rules, but WaltC seems only willing to believe that NVidia are :) -- I'm trying (in vain) to persuade him that that may not be the case.

    Edit: typos
     
  15. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    Correct.

    Incorrect, at least nothing significant (more than 1-2 fps)

    Nvidia looks the same with app controlled or CP-forced AF.

    No, I'm just posting reality. Humus tweak is good for right now since its the only way to get full AF quality with ATI cards at decent performance. However, comparatively, since HardOCP used application-controlled AF for ATI cards, Humus' tweak will offer little to no gain from the results in those benchmarks, hence there was really no "closing the gap" as dig suggested earlier. Instead, Humus' tweak is just a helpful tweak for ATI users to get better IQ, but overall ATI's performance has not changed from the HardOCP benchmarks. HardOCP used 4.9 beta + app controlled AF, that will give the same performance (fps) results as 4.9 beta + humus tweak with or without app controlled AF. Those are the facts.
     
  16. Draconis

    Newcomer

    Joined:
    Jul 3, 2004
    Messages:
    23
    Likes Received:
    0
    you hit it right on the nose :wink:
     
  17. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    except there are gains . For me it was 3-4 fps between cp af and almost 6 with control panel af vs game af.
     
  18. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    Again, we aren't talking about CP AF, as HardOCP used appAF, and that is what gives similar performance results to Humus' Tweak.
     
  19. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    Your not listening .

    I get performance increases even against app af .


    They are not 40%

    but they are there . Mostly 2-3fps with forced af vs doom3 af.
     
  20. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    Ok, 2-3fps, that is more realistic. Do you really think 2-3fps is closing the 10-20fps gap that is seen between NV and ATI cards in Doom3?
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...