the current consoles barely match Dreamcast and rarely surpass it.
Megadrive1988 said:Dreamcast was better than Voodoo2 and even Voodoo2 SLI
it had about the performance of Voodoo3 but with superior features.
TNT2 non ultra was comparable to Dreamcast.
GeForce256 could beat Dreamcast.
Dreamcast cannot hang with the current consoles performance-wise (pixel fill, geometry) but Dreamcast's image quality is as good or better than the current consoles. texture-wise, the current consoles barely match Dreamcast and rarely surpass it.
I don't think dc's cpu was that powerful.....(it did about 350 mips I believe)Anyways, I'd say DC is around 700Mhz classic Athlon for T and L with a 8MB TNT2 Vanta.
I don't think dc's cpu was that powerful.....(it did about 350 mips I believe)
PC-Engine said:I don't think dc's cpu was that powerful.....(it did about 350 mips I believe)
SH-4@200MHz = 1.4 GFLOPS peak.
Are you sure? It's been a very long time since I worked at the "assembly end" of x86 programming, but I didn't think that a PII could do all that many floating point ops per clock.Vysez said:Yes 1.4GFlops and 360 Mips, the floating point part is comparable, more or less to a PII 400,
Simon F said:Are you sure? It's been a very long time since I worked at the "assembly end" of x86 programming, but I didn't think that a PII could do all that many floating point ops per clock.Vysez said:Yes 1.4GFlops and 360 Mips, the floating point part is comparable, more or less to a PII 400,
wazoo said:PIII 500+TNT2 according MDK2 producer
Shogmaster said:Maybe I should have said 800~900Mhz Classic Athlon (which lacks SSE) instead of 700Mhz though....
Guden Oden said:Shogmaster said:Maybe I should have said 800~900Mhz Classic Athlon (which lacks SSE) instead of 700Mhz though....
Athlon has better FPU + 3DNow, which despite the stupid name is a better SIMD implementation than SSE according to many...
Couple that with the overall better CPU architecture and I would say you'd get away with a SLOWER Athlon compared to P3.
k6-2didn't 3DNow debut on K6III
when the dreamcast specs were announced, sega stated trhat the sh-4 was twice as fast as a pII400 in floating point. the pIII500 sounds right to me once you factor in sse and the superior int. performance of the pIIIPIII 500+TNT2 according MDK2 producer
well, that depends if you consider the ps2 current. the xbox generaly looks better than dc, the ps2 generaly looks jaggier but rounder with more polys and better lighting (about equal to dc overall), and the gc generaly looks like the xbox with bilinear filtering and lower color depth than xbox (better than dc).There are people that say it can hang with the current group of consoles...I really doubt that.
Athlon's were very fast in x87 FPU code at their time. In fact, I've seen regular C code on Athlon perform within 90% of hand-optimized 3dnow stuff(and that was in code that favoured SIMD), so the SSE argument has little relevance there.ShogMaster said:I'd say that's close to my estimate since that P3 500 would be with SSE SIMD. Maybe I should have said 800~900Mhz Classic Athlon (which lacks SSE) instead of 700Mhz though....
PC-Engine said:I don't think dc's cpu was that powerful.....(it did about 350 mips I believe)
SH-4@200MHz = 1.4 GFLOPS peak.
Raw transform ability is 10 million polys/sec.