Horizon Forbidden West [PS4, PS5]

Discussion in 'Console Gaming' started by jayco, Jun 11, 2020.

  1. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,629
    Likes Received:
    7,162
    Location:
    Barcelona Spain
    You won't see the details but it seems most people saw the details during the game presentation. For people who want a better framerate , they have a 60 fps mode.

    The quality mode is 4k 30 fps and no details about the 60 fps probably 1440p reconstructed or checkerboard 2160p 60 fps.

    EDIT: They dedicate part of the team to PS5 improvement.
     
    #541 chris1515, Jun 3, 2021
    Last edited: Jun 3, 2021
  2. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,629
    Likes Received:
    7,162
    Location:
    Barcelona Spain


    scenery of the countdown in 4k



    Video about the music
     
  3. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    3,034
    Likes Received:
    2,271
    Location:
    Self Imposed Exhile
    It's super funny to me that something shipping on ps4 and ps5 is deemed ps4 title. Applying this same logic to pc games makes all pc games non ray traced old laptop grinds with no hope of being anything modern. It's possible to scale engines and assets. Scaling from ps4 to ps5 is easier than trying to target every pc from laptop to highend desktop and throw in the consoles also to the mix. We already know even the old guerrilla engine can scale as seen by death stranding and horizon1 shipping for pc. It would be unlikely their new engine would be somehow worse.
     
  4. PSman1700

    Legend Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    5,084
    Likes Received:
    2,262
    All depends on the skills of the studio.
     
  5. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    3,034
    Likes Received:
    2,271
    Location:
    Self Imposed Exhile
    From my POV Guerrilla has earnt some respect technologically already when doing killzone series. Horizon showed they can do open world and fun game mechanics. Horizon and death stranding pc and ps4 pro versions showed guerrilla engine scales. I have no reason to doubt guerrilla would suddenly start to do worse than they did in past. They also are now claiming 60fps mode which is another proof of scaling. It's also nice as it allows players to pick eye candy or fps based on their want.

    Everything I see in the trailer and interviews shows me guerrilla has used the 4 years since hzd launch well. I would be surprised if forbidden west doesn't get rave reviews and compete solidly for game of the year title.
     
  6. PSman1700

    Legend Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    5,084
    Likes Received:
    2,262
    So scaling does exist now. As said before, scaling does work these days and quite nicely aswell. To a stark controst to previous older generations where scaling wasnt all that hot, things have become much and much better, aslong you dont get too ambitious anyway.

    Also, i wouldnt judge a game based on a single trailer either.
     
  7. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,629
    Likes Received:
    7,162
    Location:
    Barcelona Spain
    Scaling exist but most of the time is not so good, here they explained they dedicated a full part of the team to only improve PS5 version and it will be visible. At least visually it was my problem here they took extra budget and time to make the two versions very different.

    No take the same assets, barely improve effect and scale only resolution and framerate.
     
    #547 chris1515, Jun 3, 2021
    Last edited: Jun 3, 2021
  8. PSman1700

    Legend Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    5,084
    Likes Received:
    2,262
    The difference between low and beyond ultra settings can be rather huge depending on what engine/game is being used. Sometimes the difference between last gen to next gen.
     
  9. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    3,034
    Likes Received:
    2,271
    Location:
    Self Imposed Exhile
    It's all about developer time, quality and budget. If developer has plenty of time the end result will be better than if same developer had less time. This is same argument we had earlier. MGS2 had extra 20months development time versus miles morales for example. 20months of more work makes a big difference. TFlops alone will do nothing if they are not used properly. Developer time used to develop launch games is the dominant factor. Late gen games are usually better as developers have had more time to figure out hw and algorithsm. That's why launch window games never have been as pretty as the late generation titles.

    No need to look further than halo to see extreme importance of development time. Halo really showed flops alone means nothing and it's possible to use those flops to generate game that doesn't look impressive even for a last gen game. I bet that it will look a lot better once dev has put more time into it despite hw has not changed.

    Or let's say in another way. cp2077 is still a broken game despite all the tflops in the world. I'm still waiting for more patches before playing it with the non peasant rtx configuration. Graphics or tflops doesn't fix broken game. It's more development time that is needed.

    Against this backdrop having miles morales, ratchet&clank, horizon out in launch window is amazing. GoW and GT7 coming 2022 is even more amazing. How long did we have to wait for GT on ps4? I think it was a long time after launch when gt sport came out. The single track demo's I don't count as full gt games.
     
  10. PSman1700

    Legend Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    5,084
    Likes Received:
    2,262
    MGS2 launched within a year of the consoles launch. It did impress much more so then any PS5 title has done so far for the time eras they where released in. The PS2 was also very hard to develop for.

    The game hasnt been launched yet, cant assesinate a title before its launched. TF's dont mean everything and thats basically true for every other hardware metric, but that doesnt mean a game should look like HFW either as opposed to the hype we got beforehand. Though, i can admit thats not just sony's cross gen messaging fault, forum users have hype bombed folks way too ambitious.
     
  11. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,629
    Likes Received:
    7,162
    Location:
    Barcelona Spain
    https://www.hardwarezone.com.sg/fea...ests-creators-promise-highly-ambitious-sequel

    They are using the PS5 raytracing too

     
    snc and manux like this.
  12. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    3,034
    Likes Received:
    2,271
    Location:
    Self Imposed Exhile
    This piece from the interview gets me really excited
    This is also exciting. Maybe we get ps5 pro that can run quality mode 60fps and a patch for even prettier 30fps mode

     
    DSoup and chris1515 like this.
  13. PSman1700

    Legend Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    5,084
    Likes Received:
    2,262
    milk likes this.
  14. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,629
    Likes Received:
    7,162
    Location:
    Barcelona Spain
    Better details on some assets like moss, better LOD far away from the camera too.
    Cool 4 songs heard during the trailer are available
     
    #554 chris1515, Jun 3, 2021
    Last edited: Jun 3, 2021
    manux likes this.
  15. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    1,933
    Likes Received:
    2,074
    Looks like they nicked that from Death Stranding then!

    Gorilla: "here, have our whole engine"
    Kojima: "in return I give you some moss tech and 2000 hours of Norman Reddus performance capture and full nude body scans"
     
    milk, Tkumpathenurpahl and Nesh like this.
  16. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,629
    Likes Received:
    7,162
    Location:
    Barcelona Spain
    The height fog comes from Death Stranding too.
     
  17. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    18,047
    Likes Received:
    8,273
    Free climbing, hell yeah. I hate all games with pre-determined and unrealistically marked "climbing"/"jumping" points.

    Hopefully, the 3D audio is great.

    I'm not likely to ever play this game even if it comes to PC, but these are things that I think are fantastic.

    Regards,
    SB
     
    cheapchips likes this.
  18. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,629
    Likes Received:
    7,162
    Location:
    Barcelona Spain


    An ex lead character artist of GG talk about the trailer. She can't talk freely of everything because she is under NDAs. She worked on HZD not HFW.

    EDIT: She worked on HFW too, she quitted GG in 2019.
     
    #558 chris1515, Jun 3, 2021
    Last edited: Jun 4, 2021
    manux likes this.
  19. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,629
    Likes Received:
    7,162
    Location:
    Barcelona Spain
    ethernity and Karamazov like this.
  20. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    3,034
    Likes Received:
    2,271
    Location:
    Self Imposed Exhile
    Pretty cool

     
    Arwin likes this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...