I'm getting myself into doing research, and I have been digging around for ideas in the field of computer graphics. So far I have found a few areas of research that I would like to do.
I'm still doing some reading from the IEEE but I'm having a lot of difficulty finding things.
Thanks.
- Real time light scattering for translucent entities, such as smoke, haze, water, etc...
I have read an IEEE paper that is dated Jan/Feb 2008 and it stated that real time scattering for translucent objects is still iffy (either too much memory used or too much computation). - Ray tracing, this is an area of active development and Intel are pouring billions of dollars into it, I'm not exactly sure if I could make much of a contribution to this area given nearly all the best minds are on it already.
- Topology, rendering of geometry in the most efficient ways (i.e. Winged Edge data structure).
- Interpolation, I'm not even sure if any more work can be done in this area. I would like to be able to improve on computation costs (aka performance) in this area if I can.
I'm still doing some reading from the IEEE but I'm having a lot of difficulty finding things.
Thanks.