HL2's Lost Coast movie and screenshots

Discussion in 'PC Gaming' started by fallguy, Apr 26, 2005.

  1. hovz

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    neeyik more isnt better
     
  2. hovz

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    on a side note how can valve possibly call this hdr lighting?

    dy·nam·ic Pronunciation (d-nmk)
    adj. also dy·nam·i·cal (--kl)
    1.
    a. Of or relating to energy or to objects in motion.
    b. Of or relating to the study of dynamics.
    2. Characterized by continuous change, activity, or progress: a dynamic market.
    3. Marked by intensity and vigor; forceful. See Synonyms at active.
    4. Of or relating to variation of intensity, as in musical sound.

    seeing as how the lighting is completely static and remains unchanged regardless of your movement, and is no different than the over exposed blooms weve had for years now, i dont see how this can be classified as hdr in any way shape or form. valve is on their way to becoming EA, nothing more than a marketing corporation.
     
  3. Neeyik

    Neeyik Homo ergaster
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    Aww diddums....fwead got locked....boo hoo
     
  4. fallguy

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    I searched, and didnt see a thread on this topic. Posted it 1 min after you did. :oops: Dang searching screwed me!!
     
  5. pegisys

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    the light is not dynamic the range of the light is, if you move the light should react like it would in real life instead of being the same from every angle
     
  6. hovz

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    have u seen the video? they dont.

    seeing as how the lighting is completely static and remains unchanged regardless of your movement, and is no different than the over exposed blooms weve had for years now
     
  7. anaqer

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    hovz
    Instead of going right into rant overdrive, would you mind explaining to the class what "dynamic range" is again?

    (hint 1: think audio)
    (hint 2: forget movement)
     
  8. Ostsol

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  9. gordon

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    Yes it does. Inside the cathedral it starts out dark, then gets slightly brighter as they moved around more to the light and as they looked up at the end the entire room seemed to get considerably brighter. The pics also show another scene where the light exposure has differing levels. Not exactly what we've been seeing "for years now".
     
  10. hovz

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    lol ok, the extreme light blooms on the window remain completely unchanged regardless of your position relative to the light, same goes for the ones on the walls and floor. the ONLY thing that changes is the brightness of the room, which is completely out of tune with the light relative to your position so......theres no 'iris' effect like inf ar cry...this is a joke like the rest of the quak errr source engine.
     
  11. jvd

    jvd
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    hovz can you please stop trolling every single thread ?
     
  12. Guden Oden

    Guden Oden Senior Member
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    Yea yea hovz, you made your point. Don't go and become another T2k whose favorite hangup was anything doom/creative-related. Just don't play the game and everything'll be peachy alright?
     
  13. Farid

    Farid Artist formely known as Vysez
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    Judging only from the five screenshots presented by Valve's Korean publisher, I'd say that only the indoor monastery pictures, the one with the Orthodox ornaments, looks good.
    The rest is "meh" material, 'specially the archway pictures...

    BTW, since I'm out of the loop with everything HL², is this map addon free?
     
  14. Pete

    Pete Moderate Nuisance
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    I think it'll be free.

    Anyone notice the visible gradients around the blooms in that last (and prettiest, I agree with Vysez) Shacknews pic? The gradients are most visible on the right sides of the blooms. Are they artifacts of the algorithm/shader, the shader precision, or (least likely) the screenshot?
     
  15. Farid

    Farid Artist formely known as Vysez
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    That'd be cool, if true.

    Yep, I also noticed it.
    [​IMG]
     
  16. Unknown Soldier

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    I just don't understand why they have to go and bloom everything.

    I mean if I go outside at this moment .. there is no bloom. Sure things are brighter .. but at least I can still see things beyond.

    Take that pic. Why can't I see the sky? Surely I would be able too.

    I think bloom has made games more realistic .. but use it realistically and don't over do it. Most games seem to over do it.

    This pic seems to do it right imo.

    US
     
  17. bloodbob

    bloodbob Trollipop
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    That makes completely no sense. Exactly how would you decide which pixels have bloom and which don't? And well what happens when one pixel has bloom but the one next to it doesn't have any bloom since you decide it should have no bloom because there would be big brightness difference between the two pixels.


    Now on the gradient yes I can see them it cause by using to low a resolution to create the blur also it looks like they might be using point sampling instead of linear for some reason.
     
  18. London-boy

    London-boy Shifty's daddy
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    Well that bloom is way over the top. The image would look so much better if they kept the effect more subtle. They strive for a photorealistic look (and the shot of the hill from far away is gorgeous), but that shot just looks bad. Same for the golden looking lantern things. Plain bad.

    The textures look very good though.
     
  19. SlmDnk

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