High Velocity Bowling

Discussion in 'Console Gaming' started by Todd33, Jul 13, 2007.

  1. Todd33

    Veteran Banned

    Joined:
    Jan 22, 2007
    Messages:
    1,066
    Likes Received:
    7
    Location:
    CA
    New videos:

    http://media.ps3.ign.com/media/907/907106/vids_1.html

    Developer blog comments:

    http://blog.us.playstation.com/2007/06/12/infinite-monkey-theory/

    Might be a fun "party" game for $10 on PSN and in HD.
     
  2. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,487
    Likes Received:
    2,218
    Location:
    Maastricht, The Netherlands
    Yeah, I'm looking forward to seeing how well they got it working. If it works, then that should at least alert developers to the fact that the PS3 can do this kind of thing (doesn't seem Fl0w or Super Rub-a-Duck got that message across ;) ), and it'd be very suitable to PSN downloadables.
     
  3. AntShaw

    Regular

    Joined:
    Mar 22, 2004
    Messages:
    881
    Likes Received:
    7
    Location:
    Maryland, USA
    Sounds fun!

    I am a sucker for stuff like this on PSN/XBLA.

    At those prices, it's no brainer purchases for me!
     
  4. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    43,576
    Likes Received:
    16,034
    Location:
    Under my bridge
    I can't imagine the PS3 controller being nice for this due to ergonomics. What might be really cool is a peripheral controller that's just a ball or something, for games that focus on motion? Would be cheap enough to make and make motion controller more like a Wii party experience - even simpler even then Wii.
     
  5. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,487
    Likes Received:
    2,218
    Location:
    Maastricht, The Netherlands
    I kinda disagree there. It's much easier for instance to grab the PS3 controller especially in such a way that you won't accidentally let it go ... :D But I've also played tonnes of one-handed motorstorm with it. There's lots of ways you can hold it quite well. I guess though that much could depend on how big your hand is, I don't know about that. (My hands quite are big.)

    That's not to say that the wii-mote isn't generally better to hold for this kind of thing though, especially the regular one-handed stuff. But if you have a game that requires tilt with two hands, the sixaxis has an advantage actually because you can easily controll every stick and button on the sixaxis, plus its tilt features.

    Well anyway, for various reasons I'm really looking forward to seeing if this works out. I have good hopes for it. And yes, they could of course release a peripheral to go with it, but it may not be necessary.
     
  6. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,487
    Likes Received:
    2,218
    Location:
    Maastricht, The Netherlands
    This game is finally out in Europe and I've bought it yesterday, although it was late and I left it downloading (540MB) when I went to bed, so I haven't tried it yet. Anyone else have thoughts on this? I think it could be pretty fun with friends, and that's what I bought it for.
     
  7. slider

    Veteran

    Joined:
    Jun 24, 2005
    Messages:
    1,089
    Likes Received:
    2
    Yeah I got it. Seems slick enough but I agree with Shifty. The controller is fine to grip and move as if it's a ball but to click X or R2 and L2 (which you need for swerve) it's a little awkward.

    Maybe it's because I wheeled my PC chair over to the TV to have a go but the motion sensing didn't work great for me either. My first shot was amazing - heightened because of the "immersive movement" I guess - but then I kept getting gutter balls. But that may have been because I was trying to do two things at once.

    I'll definitely give it another go - I don't think I've really done it justice here. And yeah I'd imaging it's great to have a go with a few mates. Need to practice first so I can be all casual when I kick ass...
     
    #7 slider, May 7, 2008
    Last edited by a moderator: May 7, 2008
  8. whome0

    Newcomer

    Joined:
    Feb 21, 2008
    Messages:
    235
    Likes Received:
    7
    Nice little game, and its easy and intuitive enough to grip sixaxis pad. But I wonder why did they use R2/L2 buttons for a spin. Sure Sixaxis tilt sensors could take a spin from wrist movement?
     
  9. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,487
    Likes Received:
    2,218
    Location:
    Maastricht, The Netherlands
    Yes, that should definitely be possible. Maybe during testing though they discovered that was too difficult for casuals, or there was some other problem?
     
  10. AntShaw

    Regular

    Joined:
    Mar 22, 2004
    Messages:
    881
    Likes Received:
    7
    Location:
    Maryland, USA
    Consistency. That was the only way for them to accurately judge the spin everytime. One of the devs talked about it on the forum.

    This game was the first initial party hit when we got the PS3. All comers could pick it up and enjoy, while it still has a nice learning curve and it's hard to master.

    Don't waste your time trying to bowl stright. You will need to learn to hook. Don't go for big monster hooks, unless you can hit the same spot everytime. It's easier to throw a mild hook from the right hand side and nail the pocket everytime.

    I haven't played since they added the multiplayer portion. Which was GREAT. I assume thats what you have in the European version? I would def be down for some bowling action!
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...