Hi
While mapping a texture on to full screen quad i get blocky image on Nvidia and a good image on ATI. Now the blocky Image in NVidia was resolved by the following method
float u_adjust = 0.5f / width;
float v_adjust = 0.5f / height;
and Adding these offset while texture look up.
In ATI i think u just need to lookup the texture without adding this adjustment factor. My doubt is whether
1. I should add this adjustment factor for both ATI and NVidia
2. Check the card and add this factor only if its NVidia??
i am using Directx 9.0
While mapping a texture on to full screen quad i get blocky image on Nvidia and a good image on ATI. Now the blocky Image in NVidia was resolved by the following method
float u_adjust = 0.5f / width;
float v_adjust = 0.5f / height;
and Adding these offset while texture look up.
In ATI i think u just need to lookup the texture without adding this adjustment factor. My doubt is whether
1. I should add this adjustment factor for both ATI and NVidia
2. Check the card and add this factor only if its NVidia??
i am using Directx 9.0