Graphical Comparisons: Don't go Chasing Waterfalls or Throwing Rocks at Cars *bifurcation*

Discussion in 'Console Technology' started by Recop, Oct 10, 2018.

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  1. ultragpu

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    You're missing the point, it can be any rock from any terrain. Another one for you.
    [​IMG]
    FH's rocks simply don't have the depth, geometry density, variety and shader complexity to match the real ones, HZD's rocks are actually much closer to the pic.
    You just don't find something like this in Forza.
    [​IMG]
    [​IMG]
    The ones in Forza look like this flat, photoshopped 2d maps slapped on a low poly hillside.
    [​IMG]
    [​IMG]
    Quite ugly if you ask me.
     
  2. higherARC

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    The rocks I posted earlier show rocks just as densely mesh and texture. Not only that your first pic of hzd rock is very basic in poly count and that canyon I see very basic texture quality in the distance

    Britain beach rocks
    https://1drv.ms/u/s!An4lwoslKxpmjHwKbNFu-VwjzAAW

    https://1drv.ms/u/s!An4lwoslKxpmjQD2ssfL9xPjeZW_

    https://1drv.ms/u/s!An4lwoslKxpmjH59P9SvaL7DfCKI

    https://1drv.ms/u/s!An4lwoslKxpmjH95cxDAiz2E6uvt

    https://1drv.ms/u/s!An4lwoslKxpmjHUWSehGp2CxMRKT
     
  3. Recop

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    The geometry is there in some of your shots, but the micro-details are lacking. I mean, it is obvious from your own shots :

    [​IMG]

    vs

    [​IMG]

    [​IMG]

    There's a constant feeling of relief, rugosity, granulosity in HZD. Like if there's "bump mapping" on every surface.

    And more importantly, you find detailed rocks on massive structures and not only some isolated rocks :

    [​IMG]

    Edit : lack of relief means lack of depth to me. But i'm not certain it makes sense in english (not my first language).
     
    #103 Recop, Oct 14, 2018
    Last edited: Oct 14, 2018
  4. higherARC

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  5. ultragpu

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    The rocks you shown doesn't have enough high frequency details nor the texel resolution and relief depth as proved by recop's comparison. Also this is how canyons usually look in real life at a distance.
    [​IMG]
    You seem to having trouble understanding the level of detail perceivable at a distance. HZD captures the geometry density of a natural form terrain even at a long and wide field of view while retaining the micro details at close examination.
     
  6. Recop

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    I see highly detailed geometry but the textures look flat compared to HZD. And there're no reflections, shiny surfaces while we're in a wet environment.
     
  7. higherARC

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    Do you have the game? cause while you move the camera around when it rains it's shiny and reflects. Those rocks are in the sun and dry since water doesn't hit it that high up. Textures are in no way flat. They are just as detailed and all of your pics don't show anything else. Just different art assets but nothing to show FH4's is missing details as my shots show

    Again your shots show low poly and texture issues

    [​IMG]
     
  8. ultragpu

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    higherARC just for once stop turning corners and and moving the goal post. Red circling the part in the distance would hardly prove anything. Let's do this fair and square shall we?
    Here at relatively the same distance and similar size of the rock the detail is much more dense and high res in HZD.
    [​IMG]
     
  9. higherARC

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    FH4 rock is in direct sun while hzd is at a angle. This is what you call "bump mapping". Here is a rock in FH4 where the sun is at a angel and you can see the same "bump mapping" as you see there. What you see is nothing special and not that high res actually shown in hzd. And no they're not at the same distance

    Not only that that image is 1080p png

    [​IMG]
     
  10. Recop

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    No, i don't but we should definitely see some specular lighting here since some parts of the rock are literally in water in this pic :

    [​IMG]

    Yet, everything looks dry. So they might apply those reflections much more partially than in HZD. You really see them only when it rains i guess and not in wet environment with sunny conditions.

    It's not really a texture issue since this part is too far from the player to see the details accurately.

    And the poly count is not perfect in your shots as well :

    [​IMG]

    Even outside the part in red, you see many sharp angles in that pic.
     
  11. higherARC

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    Yup and I see many sharp edges in hzd cliffs. I don't know if this conversation is going any where. I've shown FH4's textures are as high res and high poly as ones that can be found in hzd. FH4's rocks are using any same effect as others. If you had the game you would see when it rains rocks and all surfaces get reflective. I'm about to hit winter and I'll see how the snow and ice effects are on it as well. However each going for their own art style and type of environments. I really enjoy the level of detail seen in everything as well. Like water that is something look outstanding in FH4. Love the ocean rendering
     
  12. ultragpu

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    Here, no angled sunlight and you still see very high detailed surface. High res means high res you know. Like I said, stop turning corners. And no matter how special or not this rock is, it's still much higher res than the Forza's, which is what I'm trying to prove anyway. You've seen the photo comparisons now, I don't think any more regurgitating is necessary.
    [​IMG]
     
  13. Recop

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    I can't see your recent pictures, i can only see those with a link...

    No, you see these details without any angle too :

    [​IMG]
     
  14. higherARC

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    And the pic I posted that you qouted is just as high res
     
  15. Recop

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    We can't see them... at least it doesn't load for me.
     
  16. higherARC

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    I don't know how to upload one drive shots. Imgur compresses the hell to the images I've been posting this whole time I saw. I think one drive is better
     
  17. ultragpu

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    You know even the Mod here has agreed the resolution is higher in HZD's and just like pretty much everyone else does too. Maybe it's time to admit it no:)?
    Here's another, both in direct sun light. The difference is obvious.
    [​IMG]
     
  18. higherARC

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    First the FH4 shot is in overcast lighting. Secondly you can see in your hzd shot the sun is to the right as shading is cast on the left. Third that shot of FH4 is extremely shot in compression I recently found out. I have already shown extremely high res rocks in my recent posts with links and there's nothing you have shown to show otherwise than what I have said.
     
  19. BRiT

    BRiT Verified (╯°□°)╯
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    Enough about mostly stationary rocks... That is so last gen.

    The modes of transportation in HZD are far less customizable than FH4. Customized horns is where its all at.
     
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  20. Recop

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    Compression is not an excuse. I've posted severely compressed screenshots too and you still see the details.

    [​IMG]

    Here's a example of what i'm seeing frome these comparisons. HZD rather looks like 1 and FH4 like 2.

    More depth + better reflections/shiny surfaces.
     
    ultragpu likes this.
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